Domiku

joined 1 year ago
MODERATOR OF
[–] Domiku@beehaw.org 6 points 1 day ago (2 children)

Crosscode was such a delight. I found the story surprisingly compelling.

[–] Domiku@beehaw.org 39 points 2 weeks ago

I teach high school, and it’s so hard to get students to pay attention, even with fun engaging projects. The reality is that these social apps are designed to be addictive, and it’s not a fair contest.

[–] Domiku@beehaw.org 1 points 1 month ago

Yeah. I live in an area with a lot of river valleys, so the signal doesn’t propagate as far, either. I might set up a solar client on top of a nearby ridge to try and build out the mesh.

[–] Domiku@beehaw.org 2 points 1 month ago (2 children)

I set up my first node this week! Not much traffic yet, though.

[–] Domiku@beehaw.org 4 points 1 month ago (3 children)

RetroDECK aims to be an all-in-one solution. No need to mess with the terminal or anything.

It automatically configures the emulators, has a fantastic custom controller configuration, and is very easy to update through flathub/Discover.

 

I was using my phone today, and I realized that I have so many apps for the different charging networks. It's probably a pipe dream, but a federated database of all known charging infrastructure would be great. Each network could still use their own systems, but push out statuses, locations, and details through ActivityPub. It would also mean that folks can build their own apps on top of this data, allowing for some competition against Plugshare and ABRP. I'm sure that scraping and gathering data is a big impediment there.

Anyway, not sure where I'm going with this. But just a shower thought that I had yesterday.

 

On Sunday, I had some friends over, and we played Heat. It was my first time with the game, and I found it to be a lot of fun.

There's just enough strategy in managing your car's "heat" level. Take on too much, and you'll stall out. Don't take enough risk, and the other players will pull ahead. I accurately captured the tension of racing video games. "Do I floor it and come into the turn quickly, risking spinning out? Or do I brake and take it safely but lose my place?"

[–] Domiku@beehaw.org 0 points 11 months ago (1 children)

Thank you for tagging this NSFW. I was shocked and appalled

1
submitted 1 year ago* (last edited 1 year ago) by Domiku@beehaw.org to c/tabletop@beehaw.org
 

I really love the original video game. It’s so relaxing and has a great soundtrack. I love playing for a bit on my lunch break or when I need to unwind.

That being said, my main concern is that the management and tracking needed for a tabletop version might take away from that aspect of it. I’m a sucker though, and might get it anyway…

Update: I bought it 🤓

[–] Domiku@beehaw.org 0 points 1 year ago (1 children)

Do yourself a favor and don’t read the article comments. I lived in NYC for many years as a teacher, and it’s crazy to me that many of my families couldn’t vote, even though their lives and their kids’ lives were significantly impacted by local elections.

 

First of all, that final battle was a wild ride! One of the phases took me a minute to figure out, but it was so much fun, and really connected with some of the unique themes of this entry.

I didn’t get nearly as close to 100% as I did in BotW. In the first game, I did every shrine and all of the side quests, but there is just so much more content to this game. I worried that if I tried to complete everything before the final battle, the game would overstay its welcome, and I would finish with a feeling of “just get it over with.”

I’ve actually found that sentiment to be true with a lot of larger games recently. I want to end on a high emotional note, even if it means completing less side content.