Corngood

joined 4 years ago
[–] Corngood@lemmy.ml 0 points 7 months ago (5 children)

Huh, I've seen .local used for this quite a bit and only just now realised that it's meant for something else.

I've also seen .corp 🤮

[–] Corngood@lemmy.ml 0 points 11 months ago (2 children)

I don't have the game go test, although I've been meaning to give it a try...

It sounds to me like it's limited by CPU single-thread performance, which isn't suprising at those frame rates. Looking at overall CPU usage doesn't tell the whole story. It's likely that some threads on your CPU are active 100% of the time.

You may have some headroom on GPU performance, so you could try increasing quality in a way that isn't likely to impact CPU performance. I'm not sure what options the game has, but some good candidates would be: rendering resolution, texture resolution, anisotropic filtering. If you can do that, and it increases GPU use without dropping overall performance, it more or less confirms the CPU bottleneck.

[–] Corngood@lemmy.ml 0 points 1 year ago (1 children)

I love this video.

They did one for pink cigarette as well: https://youtu.be/TwWQYg7aS5o

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