Bezier

joined 11 months ago
MODERATOR OF
[–] Bezier@suppo.fi 3 points 1 week ago* (last edited 1 week ago)

Yeah, I wonder why it could be.

[–] Bezier@suppo.fi 19 points 1 week ago* (last edited 1 week ago)

An excessive amount of matrix servers and users seem to be german, so I guess it checks out.

[–] Bezier@suppo.fi 7 points 1 week ago

At this rate the 90% seems very achievable.

[–] Bezier@suppo.fi 4 points 1 week ago

Can it be forwarded to a paid number?

[–] Bezier@suppo.fi 4 points 1 week ago

Congratulations!

[–] Bezier@suppo.fi 4 points 1 week ago

No b*d words allowed. Good vibes only.

[–] Bezier@suppo.fi 7 points 1 week ago

They absolutely shouldn't be able to, but companies are constantly pushing the boundaries and seem to be getting away with their bullshit bullshit depressingly often.

[–] Bezier@suppo.fi 4 points 2 weeks ago

Kubyeyatyatck or something

[–] Bezier@suppo.fi 2 points 2 weeks ago

Guess I should give it a proper look, then.

[–] Bezier@suppo.fi 4 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Unfortunately YT removed the ability to report spam comments recently. lol

Surely this isn't true..? That would be so dumb.

[–] Bezier@suppo.fi 17 points 2 weeks ago (4 children)

It is actually useful?

In my experience it just looked like SEO farm that polluted my search results with irrelvant machine-generated content.

[–] Bezier@suppo.fi 2 points 2 weeks ago

It seems to be a 4-way intersection.

 

Clouds are lovely and fluffy and rather difficult to make.In this video I attempt to create clouds from code in the Unity game engine.

 

Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.

 

Rigging is the key to making a 3D character ready to animate, but everyone finds it so intimidating. Even I was afraid of it at first. But now I find it beautiful, so I want to show you how it works!

 

Community for technical art - shaders, modeling, rigging, etc.

Links:

I know I created two new communities almost in a row, but this is a cool topic.

 

Let's dive into Super Mario Galaxy 2, and explore how a small team at Nintendo pushed simple developer techniques to their limits to make something that still looks good today.

 

Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.

 

cross-posted from: https://lemmy.world/post/16179767

Everything must be a subscription service

2
deleted (suppo.fi)
submitted 3 months ago* (last edited 3 months ago) by Bezier@suppo.fi to c/polandball@sopuli.xyz
 
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