AkatsukiLevi

joined 1 year ago
[–] AkatsukiLevi@lemmy.world 3 points 2 days ago

Rust is good. Not perfect. The borrow checker sometimes can be a pain(cant use immutable reference because already using a mutable reference...), compile times are abysmal.

But the language itself is really solid. It actually gives me similar vibes to using C/C++ but without having to fight the compiler or keep fiddling with CMake for 10 hours just so that it detects that one lib you're trying to use.

Surprisingly, Rust borrows some inspirations from Python, so it doesn't feel that foreign and alien, but it still has a learning curve to it, specially with all the different types (eg. u8/i8, u16/i16/f16, u32/i32/f32, u64/i64/f64, usize, &str vs String, etc) But if you ever spent any amount of time with any other language that is on a similar level than C or C++, you'll be in quite familiar territory

Only thing that I can tell you that you'll have a whole paradigm shift once it clicks with you, is the use of Structs, impl's for abstration and traits. Once those clicks with you, the way you approach your code really shifts

[–] AkatsukiLevi@lemmy.world 5 points 2 days ago (2 children)

Work-wise, I figured out how to deprecate the mess that is multiple apps for the same purpose at work, and instead make a foundation to have the same app on all platforms (Windows, Linux, Web & Android)

First time using Rust on client-side, quite hyped with how stuff with turn out to be

Personal-wise, Had idea for a new game I want to try and make, just gotta puzzle and brainstorm the main character idea and flesh out more of the world itself

[–] AkatsukiLevi@lemmy.world 4 points 1 week ago

The sheer amount of attention to details that the game has is just pure insanity The game has special sound effect that plays, to let you know that the flying homing skulls are literally right behind you, just so that you don't have to look behind you all the time to know if they're near or not The complete lack of a user interface yet the game still communicates extremely well how everything works by just... throwing it at you and letting you experiment

[–] AkatsukiLevi@lemmy.world 15 points 1 week ago

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[–] AkatsukiLevi@lemmy.world 9 points 1 week ago

Life comes later, the factory must grow

[–] AkatsukiLevi@lemmy.world 7 points 2 weeks ago

I legitimately did not thought about 'microwaveable food', I legit thought there was some sort of wacky health benefit to just stand there for 3 minutes before eating anything My brain is rotten

[–] AkatsukiLevi@lemmy.world 6 points 2 weeks ago (10 children)

? Is that a thing?

[–] AkatsukiLevi@lemmy.world 5 points 2 weeks ago

Good news for DankPods

[–] AkatsukiLevi@lemmy.world 1 points 2 weeks ago

"Oh hey, I added a button that makes the sword turn red!" "Why is the player teleporting to [0,0] when the sword turns red?" "Okay, I fixed the teleporting bug, but now the sword is blue"

[–] AkatsukiLevi@lemmy.world 2 points 2 weeks ago

Still can work, because last time Nintendo dared to do that... We got Splatoon

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