this post was submitted on 12 Jun 2024
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I'm developing a game that very closely mimics the gameplay of the ghost minigame from Nintendo Land. I'm not including Nintendo characters, names, etc.

Is there any precedent of Nintendo going after people for something like this?

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[–] saintshenanigans@programming.dev 2 points 4 months ago (1 children)

Palworld is still up. Make your own assets, and don't use any nintendo names, you'll be fine

[–] ILikeBoobies@lemmy.ca 1 points 4 months ago (1 children)

Nexomon is a better example

[–] saintshenanigans@programming.dev 0 points 4 months ago (1 children)

Palworld literally recreated nintendo assets. Nexomon just copied the concept of pokemon.

[–] ILikeBoobies@lemmy.ca 1 points 4 months ago (1 children)

I’m developing a game that very closely mimics the gameplay

The post

[–] saintshenanigans@programming.dev -1 points 4 months ago (1 children)

And ripping off assets is much more likely to get you in legal trouble than just making a game in the same genre. Wtf are you on about bro

[–] ILikeBoobies@lemmy.ca 1 points 4 months ago (1 children)

If you’re giving an example then it should be relevant to the question

[–] saintshenanigans@programming.dev -1 points 4 months ago (1 children)

Good thing i did, then! Thanks for the feedback!

[–] ILikeBoobies@lemmy.ca 1 points 4 months ago (1 children)

No see, the gameplay is what OP is worried about and your example wasn’t an example of a gameplay clone

[–] saintshenanigans@programming.dev 0 points 4 months ago* (last edited 4 months ago)

Jesus alright dude be pedantic

[–] NocturnalMorning@lemmy.world 1 points 4 months ago (1 children)

As far as I'm aware you cannot copyright game mechanics. The only instance of a copyright of a mechanic I'm aware of is from a lord of the rings leveling system (can't remember the name off the top of my head)

[–] GeekyOnion@lemmy.world 1 points 4 months ago

I think it was their “nemesis system” or something like that.