All points made in that post are LMAO.
They estimate the installs. Or least thats what remains between they wont track installs and they have a proprietary data model to calculate them.
Enshittification takes its course.
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All points made in that post are LMAO.
They estimate the installs. Or least thats what remains between they wont track installs and they have a proprietary data model to calculate them.
Enshittification takes its course.
If they could tell an install is pirated then they would lock it down
They either count all installs as legitimate or pirated copies are not picked up by their telemetry
Why couldn't someone set up a script to install, uninstall, and reinstall Unity games on a loop? That would fuck with their numbers hardcore.
They don't care. That would fuck the creator instead.
Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.
Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.
It would mean every Unity game was not-so-secretly shipped with code that phones home to the Unity company upon install.
Either they've been egregiously spying on gamers for years (and by extension, game developers using Unity have just been fine with that), or they're lying through their teeth.
Unity includes telemetry for some time
I believe you can't actually disable the telemetry (or Unity intro logo) in the "free" version