this post was submitted on 17 Jun 2023
1 points (100.0% liked)

Unreal Engine

420 readers
13 users here now

founded 1 year ago
MODERATORS
 

At work we are currently investigating how we could add a reasonably sane optional type for blueprint.

We have modified the native TOptional type heavily, to make it more convenient, by adding Map()/Bind()/Flatten() methods.

Now we would like to add a similarly convenient optional type for Blueprint use.

We have already started working on a UBlueprintCompilerExtension to detect invalid pin connections, but we haven't started on the actual data type itself.

Does anyone know about a plugin that offers this functionality?

Or, alternatively some good resources on how one can write custom Blueprint graph nodes with wildcard pins?

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here