this post was submitted on 10 Oct 2024
499 points (98.3% liked)

196

16341 readers
2497 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
(page 2) 44 comments
sorted by: hot top controversial new old
[–] unexposedhazard@discuss.tchncs.de 203 points 1 day ago (1 children)

I appreciate the transparency tbh. Would be better if things were different but it is what it is for now.

load more comments (1 replies)
[–] Lotsen@lemmy.dbzer0.com 24 points 1 day ago (3 children)
[–] HKayn@dormi.zone 14 points 1 day ago (1 children)

By now my GOG library has far exceeded my Steam library in size. I was surprised by how many games on my Steam wishlist are also on GOG.

[–] SapphironZA@sh.itjust.works 11 points 1 day ago

I would love to do that, but GoG does not have the better regional pricing that steam does.

load more comments (1 replies)
[–] julianh@lemm.ee 119 points 1 day ago (2 children)

Its pretty much up to the developer. You can have no DRM and not even require steam to be open, or you can make your game unplayable.

[–] MossyFeathers@pawb.social 62 points 1 day ago (2 children)

Imo Steam should tell people whether or not a game actually requires Steam (or another form of DRM) to run. I know they already do it for things like Denuvo, but they should also note if the game actually uses Steam as DRM or if the game can be launched without it.

[–] Klaymore@sh.itjust.works 8 points 1 day ago

PCGamingWiki has that info for most titles I believe. It would be nice to see it in Steam though.

[–] lud@lemm.ee 11 points 1 day ago

Yeah that would be nice.

[–] Prunebutt@slrpnk.net 17 points 1 day ago (1 children)

Afaik, Steam only sells licences.

[–] warm@kbin.earth 64 points 1 day ago (2 children)

Steam sells DRM-free games too, you can download them and then uninstall Steam and they will work. In this case though, on top of purchasing the game, you are buying a license to download updates for it through Steam. It's a developer decision.

[–] Feyd@programming.dev 9 points 1 day ago (1 children)

DRM is orthagonal to ownership

[–] warm@kbin.earth 19 points 1 day ago

I do not disagree?

[–] blindsight@beehaw.org 3 points 1 day ago (1 children)

You still aren't "purchasing" it.

For example, you don't have right of resale the same way you would with physical goods. You're buying a license to the game for personal use, regardless, you just don't have DRM limiting your access.

[–] warm@kbin.earth 9 points 1 day ago

Well that's just digital goods, not Steam specifically.

You do get all the files for the game, that will work for as long as the OS will run them, with or without Steam (this is as close as you can come to ownership for software). Rather than a license to use them files, which become useless if you don't run the game through Steam.

[–] 4am@lemm.ee 44 points 1 day ago (3 children)

This is also the case for physical copies, and has been since software was first sold

[–] Monstrosity@lemm.ee 28 points 1 day ago* (last edited 1 day ago) (2 children)

According to media lawyers, maybe. But when I have a CD of music, or a game cartridge, I can sell it to someone else. For money. Because it's my copy I'm selling. So, what the fuck are you talking about except ceding the point to corporate lawyers for no good reason?

load more comments (1 replies)
[–] loutr@sh.itjust.works 18 points 1 day ago

Yeah, if a game needs online activation it doesn't matter which medium you buy...

[–] mindbleach@sh.itjust.works 2 points 18 hours ago

That's a lie told by every new industry since the printing press. Books tried writing "by anonymously exchanging money for this mass-produced object, you've secretly entered into a contract that limits your" blah blah blah. Courts threw that shit out, one hundred years ago. Same thing happened for videos and music.

Only software emerged recently enough, and under enough corruption, to keep pretending that opening shrink-wrap was magically the same as ink-on-paper agreement to some negotiated tradeoff.

Moving to digital distribution changed nothing. These assholes would be the first to insist as much. They would agree, you own Factorio on Steam in exactly the same way you own SimCity on SNES. But anyone who points to the cartridge in your hands and insists "you don't own that" is being a fucking idiot.

[–] CobblerScholar@lemmy.world 86 points 1 day ago (1 children)

This was always the case, just stated explicitly now

load more comments (1 replies)
[–] SuperIce@lemmy.world 48 points 1 day ago (1 children)

Did California's new law requiring this already go into effect?

[–] Natanael@slrpnk.net 60 points 1 day ago

January 1 2025, guess Steam preferred not waiting in this case

[–] JayObey711@lemmy.world 27 points 1 day ago

it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing it's not stealing

[–] kittenzrulz123@lemmy.blahaj.zone 18 points 1 day ago (16 children)

Personally I think we should bring back physical games to PC. Imagine a cartridge like device that can effectively use external storage as swap memory (which copies to ram as needed), laptops and desktops can be built with this while other computers could use an adapter.

[–] Iloveyurianime@ani.social 3 points 1 day ago (1 children)

And hopefully it dosent require the original game drive to be plugged in all the time when you want to play

[–] kittenzrulz123@lemmy.blahaj.zone 4 points 1 day ago (1 children)

The problem is how do you do that while preventing fraud?

[–] ArchRecord@lemm.ee 4 points 1 day ago

The same way you do it digitally: add a thin layer of DRM that gives you legal protection, but doesn't actually do much on a technical level. Check a license key from the game drive in the same way you'd check the key of software someone paid you for, then let the code run on their machine.

DRM itself isn't a very good way of protecting media. The functional protections are almost nonexistent due to the nature of it. If you want to let someone play/watch/read content, you can't also make it magically impossible for them to just take the code/video/text, and copy paste it somewhere else. The only thing DRM does is give you the legal right to invoke the state as a way of enforcing copyright law against anyone who 'pirates' your work.

Any fraud that could happen likely wouldn't be stopped no matter what they tried. (or rather, if they did nothing protection-wise)

load more comments (15 replies)
[–] msmc101@lemmy.blahaj.zone 10 points 1 day ago
[–] SomeGuy69@lemmy.world 5 points 1 day ago

I hope we don't get expiration dates now...

load more comments
view more: ‹ prev next ›