this post was submitted on 08 Jun 2024
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When resizing an X11 window with OpenGL content, the image becomes garbled and certain parts of the window, usually at the parts that wasn't originally part of the initial framebuffer.

I couldn't find any documentation on if I supposed to call some extra functions when the window is being resized or not. I otherwise process that even as a system event, so it can be further processed by the program using my API.

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