this post was submitted on 03 Sep 2024
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[–] li10@feddit.uk 195 points 2 months ago (2 children)

Shutdown within two weeks of release.

Never broke 1000 concurrent users on steam.

Estimated $100 million budget.

oof.

[–] inb4_FoundTheVegan@lemmy.world 63 points 2 months ago (3 children)

I don't think I even heard about it until now. πŸ˜‚

What went wrong?

[–] burgersc12@mander.xyz 87 points 2 months ago (4 children)

This video does a good job explaining it. TL;DW Its an overwatch clone that came out about 6 years too late, looks generic af and can hardly compete with the free and interesting games already available

[–] CitizenKong@lemmy.world 13 points 2 months ago

The characters look absolutely boring design-wise too, with muted colors for some reason, giving off strong "We have Guardians of the Galaxy at home" vibes. In a hero shooter.

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[–] AhismaMiasma@lemm.ee 50 points 2 months ago (1 children)

Bad marketing, low interest in Overwatch clones after OW2. Some people say diversity pandering but I like to imagine it's that people still remember Sony being a butt with Helldiver's 2.

[–] inb4_FoundTheVegan@lemmy.world 32 points 2 months ago (1 children)

Some people say diversity pandering

Of course they did. πŸ™„

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[–] rustyfish@lemmy.world 13 points 2 months ago

I read something along of 200 million? And 8 years of development? Not even sold 25.000 times?

[–] ngwoo@lemmy.world 124 points 2 months ago (5 children)

If it wasn't for hundreds of people likely losing their jobs it would be really funny that Sony's greedy, cynical attempts to cash in on the live service fad keep failing

[–] magic_lobster_party@fedia.io 43 points 2 months ago (5 children)

It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.

It’s also the same incompetent leadership who will get bonuses and promotions after this.

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[–] Katana314@lemmy.world 31 points 2 months ago (1 children)

I want to paint easy villains into the world as much as anyone, but I didn’t see anything especially β€œevil” about Concord; just poorly planned and uninteresting. It’s more of a tragic failure of incompetence than anyone being greedy or hurtful.

[–] Ephera@lemmy.ml 26 points 2 months ago

I don't think the parent comment was trying to say that it's particularly evil. They rather meant "greedy" in the sense that these companies get a bit too excited about money.

Basically, live service games are pretty expensive to make and generally result in an incomplete/worse experience at launch. But if they're successful and gain enough of a player base, then they pay for themselves manyfold.
That's why these companies keep on gambling, by building live service games, rather than two or three smaller games from the same budget.

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[–] hal_5700X@sh.itjust.works 109 points 2 months ago (2 children)

So to recap:

  • 200 million dollars
  • 8 years of development
  • Sony shuts down all of their Japanese studios and redirects their efforts into developing "cinematic" experiences to appeal to western gamers
  • Sony liquidates countless other studios in the pursuit of funding this game
  • Sony buys Bungie to aid in developing this game
  • Sony thinks this is going to be a huge success rivaling COD and Fortnite, so they fund an entire multimillion dollar CGI-animated episode to be aired in Amazon's Secret Level anthology series
  • Shuts down in 10 days
  • Sony refunds everyone

Man, Sony is taking L's like a motherfucker.

[–] zaphod@sopuli.xyz 28 points 2 months ago

Sony shuts down all of their Japanese studios and redirects their efforts into developing β€œcinematic” experiences to appeal to western gamers

They shut down Japan Studio, that's a name, they still have studios in Japan.

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[–] ampersandrew@lemmy.world 78 points 2 months ago (1 children)

The game was alive for about 1.5 days for each year of development that they put into Concord.

Let's acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let's acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I'm still glad it failed.

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[–] missingno@fedia.io 76 points 2 months ago (2 children)

Will the industry learn any lesson from this?

(no)

[–] BreadstickNinja@lemmy.world 18 points 2 months ago* (last edited 2 months ago)

"Let's all laugh at an industry / that never learns anything, tee-hee-hee."

--Yahtzee Croshaw

[–] CitizenKong@lemmy.world 13 points 2 months ago (2 children)

"Clearly, the game would have worked if the characters would have looked like monkeys!"

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[–] CaptDust@sh.itjust.works 51 points 2 months ago (3 children)

"Refunds for PlayStation Store and PlayStation Direct purchases may take 30-60 days to appear on your bank statement"

Why do companies do this? They can process millions of dollars of incoming payments instantly, but take up to 2 months to reverse? Give me a break.

[–] BombOmOm@lemmy.world 21 points 2 months ago* (last edited 2 months ago) (2 children)

Bank transfers are slow. It is generally taken out of the account the next business day, sits in escrow for a few days, then appears in the destination account where it takes another day to clear. About a week total.

Though, if it gets held for suspected fraud or needs to cross international boundaries, it can sit in that escrow account for much longer.

[–] Badeendje@lemmy.world 14 points 2 months ago

In the EU we use SEPA and transfers are instantaneous. Used it when buying something of our local ebay when at the person's house. Also most banks even have Venmo style payment systems.. scan qr of your bank, click on my banks icon, authorize, done.

Companies sit on cash simply for cashflow reasons. Keeping the money in your account for an additional x days means it can be used for other stuff.

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[–] Moghul@lemmy.world 14 points 2 months ago

The company I work for does B2B and clients do the same shit. 45-90 day pay cycle after invoicing. That shit kills smaller businesses.

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[–] Mercuri@lemmy.world 32 points 2 months ago (2 children)

Remember when Sony laid off a ton of Bungie employees? Talk about a series of bad decisions.

At least they're giving refunds.

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[–] Damage@feddit.it 29 points 2 months ago (2 children)

I wonder why they didn't make it free-to-play and try to cash in on microtransactions

[–] Blackmist@feddit.uk 23 points 2 months ago (2 children)

That's presumably why it's going offline and everyone getting refunds

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[–] ampersandrew@lemmy.world 12 points 2 months ago

It's a non zero amount of work, and there's every chance they spend more money making that change than they would bring in.

[–] xelar@lemmy.ml 28 points 2 months ago (7 children)

It looked like every other generic hero shooter on the market. They were late about 6 years or so.

[–] lowleveldata@programming.dev 17 points 2 months ago

Every other generic hero shooter but not free

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[–] p5yk0t1km1r4ge@lemmy.world 28 points 2 months ago (1 children)

Haha holy shit that was fast. Stop shoving live service down your customers fucking throats maybe, sony?

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[–] simple@lemm.ee 25 points 2 months ago (2 children)

Wow, I expected they'll go straight to free-to-play but I guess the game has such a bad reputation that they decided to take it down completely. Refunds being issued is awfully nice though.

[–] 60fpsrefugee@lemm.ee 17 points 2 months ago (2 children)

Yeah, ain't no monetizing scheme is gonna save this one. There's just too much bad rep.

[–] billiam0202@lemmy.world 19 points 2 months ago (3 children)

There's just too much bad rep.

On the one hand, that's not a bet I'd take since No Man's Sky exists.

On the other hand, NMS is definitely the exception, not the rule.

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[–] JackDark@lemmy.world 23 points 2 months ago (6 children)

I didn't realize that there was a physical release for this game. I just bought myself a copy to keep sealed in my collection.

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[–] elgordino@fedia.io 20 points 2 months ago (1 children)

Remove from sale. Add more monetisation features. Rerelease as F2P. Cross fingers and hope for best.

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[–] Korkki@lemmy.world 19 points 2 months ago

Really looks like this game was designed by incompetent suits and marketing teams with the primary goal of turning those millions into more money. The game looked good and didn't seem to play (totally) awfully either. It just doesn't stand out or make anybody want to play it, like at all. It really is a another one of those AAA unfinished style over substance tech demos that masquerade as a game that got released into really saturated market at a really bad time, where the competition is usually also free.

Also something, something big capital overtaking creative process is one of the great disasters of our time.

[–] windowsphoneguy 15 points 2 months ago (2 children)

Could have been a cool single player game

[–] ampersandrew@lemmy.world 15 points 2 months ago (5 children)

Could have been a cool split screen and LAN game.

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[–] TheHobbyist@lemmy.zip 13 points 2 months ago* (last edited 2 months ago) (3 children)

The age of DRM means that they can now "unlaunch" the game and force you into a reimbursement while giving up the game. Why? What if someone liked it and wanted to keep playing? is this an online only game? This is just sad.

edit: this is a good time to remind people, if you live in the EU, please support the "Stop Killing Games" initiative, it has just past a third of the required signatures, and has 10 months to go still:

https://eci.ec.europa.eu/045/public/#/screen/home

[–] ampersandrew@lemmy.world 33 points 2 months ago (6 children)

It is an online-only game.

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