this post was submitted on 02 Sep 2024
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I knew it was bad but this is hilariously bad.

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[–] TommySoda@lemmy.world 130 points 2 months ago (3 children)

My favorite thing about this is that Ubisoft has single handedly made AAAA synonymous with awful.

[–] FinalRemix@lemmy.world 21 points 2 months ago

My first thought with this video was "this looks like some trash Ubisoft would put out."

I guess I was right.

[–] Iapar 18 points 2 months ago (1 children)

"AAAA" is the sound you make after realizing what you did with your money.

In a couple of years we will have "AAAAAAHHHHH WHY WHY OH MY GOD WHY AM I DOING THIS TO MYSELF"-games.

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[–] Red_October@lemmy.world 14 points 2 months ago

With any luck they'll single handedly keep "AAAA" from catching on, because nobody with a shred of pride would want their multi-million dollar project connected to anything that was said to be AAAA.

[–] rustyfish@lemmy.world 115 points 2 months ago (3 children)

Over the years I have learned to pay attention to certain keywords that made me be extra careful about games advertised. So when I heard of AAAA, I immediately knew that CEO was on ketamine and the game will start as a dumpster fire.

See you again in six months. Maybe it will be in an acceptable state by then.

[–] proton_lynx@lemmy.world 17 points 2 months ago (1 children)

"AAAA" is the sound you make when you start playing this abomination.

[–] rc__buggy@sh.itjust.works 6 points 2 months ago

aaa aaaaa aaaaaaaAAAA

[–] Blackmist@feddit.uk 14 points 2 months ago

Sir, this is Ubisoft.

In 6 months everyone will have forgotten all about this and be playing the next shitty Far Cry game and complaining how it's an $80 unfinished mess.

[–] finickydesert@lemmy.ml 6 points 2 months ago (1 children)

At this point what is "a" game means. Aaaa means this than why not just grade it aa?

[–] Daxtron2@startrek.website 10 points 2 months ago

Its all about money and development team size. A is generally indie, AA is a small-medium teams, AAA is large teams. AAAA is marketing terminology because everyone thought that AAA just meant better.

[–] omarfw@lemmy.world 52 points 2 months ago

You can see every moment a senior dev went to management and asked for time or money to develop a certain type of interaction and were told no every single time.

[–] obinice@lemmy.world 48 points 2 months ago (1 children)

Most of these design decisions look like they were made to make the game incredibly bland and safe for a 5 year old to play.

Are you an outlaw or are you a big cuddly bear?

Who is this made for?

[–] BruceTwarzen@lemm.ee 27 points 2 months ago

Star wars belongs to disney. Disney wants money from 0 to 99 year olds.

[–] Visstix@lemmy.world 47 points 2 months ago (2 children)

Wth is the point of stormtrooper armor. Has it ever done anything?

[–] cflewis@programming.dev 36 points 2 months ago (1 children)

I read somewhere that the armor distributes blaster bolt shock through it so all the Stormtroopers get knocked unconscious. They don’t die, otherwise they may as well not wear it at all as they fall over after one blaster bolt.

But as with everything in Star Wars lore, that’s probably a desperate retcon.

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[–] teft@lemmy.world 12 points 2 months ago

Look, everyone has their own style of wearfare. Some people show up in full battle rattle with mirror finished armor. Others show up to look good.

[–] SpaceNoodle@lemmy.world 36 points 2 months ago (5 children)

And yet somehow I'm managing to enjoy it.

[–] PunchingWood@lemmy.world 21 points 2 months ago (6 children)

Lol people in this sub shitting on others for enjoying a game that they hate. Must be hard to comprehend the fact that tastes can differ.

It's been a genuinely enjoyable game for me so far. Of course not without minor issues, but it does not even remotely deserve the hate it gets.

[–] ripcord@lemmy.world 18 points 2 months ago

People can even BOTH enjoy stuff AND make fun of or complain about its failings.

[–] SpaceNoodle@lemmy.world 5 points 2 months ago (1 children)

They're being quite disgusting about it, too.

I experienced one lockup, noticed one takedown animation glitch, and found one rare interaction bug where a container stays in the closed/interactive state after being emptied. Not bad at all for 25 hours into a game at launch.

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[–] dan1101@lemm.ee 13 points 2 months ago (1 children)

Same. It took me a bit to get the settings how Iiked them and figure out the gameplay loop. But now I think it is similar to Red Dead 2 or a Ghost Recon game. And it's set on gorgeous Star Wars maps.

[–] acosmichippo@lemmy.world 6 points 2 months ago (3 children)

It's okay but you're going a little far comparing it to RDR2.

[–] dan1101@lemm.ee 8 points 2 months ago

People call RDR2 a masterpiece and yes it's very beautiful and very detailed. But the gameplay systems and controls don't really feel quite right to me, and I feel the same the same way about Star Wars Outlaws. Plus to me the games just feel similar when you're wandering around big wide open areas.

[–] WldFyre@lemm.ee 5 points 2 months ago

You're right, it's way less boring than a Rockstar game lol

[–] PunchingWood@lemmy.world 5 points 2 months ago (1 children)

Not a surprising comparisong though, It certainly borrows a lot of elements from Red Dead. But it's also mixed with some Assassins's Creed, Division and even Witcher elements.

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[–] Artyom@lemm.ee 27 points 2 months ago (3 children)

I can't even remember the last time I saw an open world game where thr main character instantly drowns in water.

[–] SpacetimeMachine@lemmy.world 11 points 2 months ago (1 children)
[–] Starayo@lemm.ee 12 points 2 months ago

That's because, considering the bosses you have to fight, every character is weighted down by their enormous balls.

[–] 60fpsrefugee@lemm.ee 6 points 2 months ago (1 children)

Why putting in a feature that the game doesn't need?

That's said, the way this game handles it is horrible. At least have the protagonist walk back when near the deep water or something

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[–] Blackmist@feddit.uk 24 points 2 months ago (1 children)

I think I laughed most when they said Far Cry 6 was a AAAA game. You can't just call things AAAA because you can't manage budgets.

I've never played a modern game before that loses first the voice audio and finally the gunshot sounds after a few hours and has to be reloaded.

I think the only game I can call AAAA with a straight face is Red Dead Redemption 2.

[–] mods_mum@lemmy.today 7 points 2 months ago

Yet there are people on this thread claiming this is what triple/quadruple A gaming is and we should shut up, bend over and pay USD 60 for an unfinished product. I think I have a bridge to sell to them :D

[–] jaggedrobotpubes@lemmy.world 18 points 2 months ago (1 children)

ummmmm that's cute but Super Mario World is a tretrigintuple-A game

[–] jaggedrobotpubes@lemmy.world 8 points 2 months ago

That's 33 As and go fuck yourself if you can figure out the word better:

https://simple.wikipedia.org/wiki/Tuple_names

[–] MeDuViNoX@sh.itjust.works 14 points 2 months ago
[–] Phegan@lemmy.world 13 points 2 months ago (2 children)

I don't understand what people were expecting this is an Ubisoft game, they are always mediocre trash.

[–] yamanii@lemmy.world 8 points 2 months ago

It's either mediocre or trash, one is on the bottom and the other is at the middle.

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[–] Cyberflunk@lemmy.world 8 points 2 months ago

Helmet hair rebel....

[–] umbrella@lemmy.ml 6 points 2 months ago (2 children)

are we really taking the "AAAA" seriously? why?

[–] Blackmist@feddit.uk 5 points 2 months ago (2 children)

Because they've used it as an excuse to whack an extra $10 to the price.

I think some backlash is to be expected.

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