I wonder why they decided to crank up fall damage compared to tabletop. A fall from that height in 5e is 3d6 bludgeoning
this post was submitted on 29 Nov 2023
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Probably to make maps require less verticality for the mechanics they wanted. It'd be pretty hard to manage a camera angle at larger discrepancies for the same function. Either that or to make ranged builds more viable with major verticality in maps