this post was submitted on 21 Apr 2024
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[–] PhlubbaDubba@lemm.ee 2 points 4 months ago

I mean tbf it's right about when you think you're really good at it that driving drunk ends up fucking you so... shockingly accurate?

[–] moosetwin@lemmy.dbzer0.com 1 points 4 months ago (1 children)

It should have made the controls more sensitive over time so at the end you're swerving back and forth

[–] kn33@lemmy.world 1 points 4 months ago

Or just increase your "drunk meter" by increasing the input lag. Then have someone walk out into a crosswalk or something.

[–] marzhall@lemmy.world 1 points 4 months ago

They should end it by having another drunk driver come out of left field and crash into you instead

[–] Hupf@feddit.de 0 points 4 months ago

Actually I like how European/American Truck Simulator models tiredness. At some point you see some black out and the controls don't respond for a few seconds. Good luck recovering from that depending on the driving situation.

[–] StaySquaredUp@sh.itjust.works -1 points 4 months ago

lol.. when I was in high school there was some sort of D.A.R.E. program, just named something else.. they asked us to wear goggles that was supposed to simulate vision while high on marijuana. I burst into laughter and said, "this absolutely does NOT happen to your vision on marijuana."

The goggles had a haze-like film and some other sort of fractal film where each movement you made it was supposed to simulate hallucinations / flutter vision.. the police officer who looked like he was maybe in his mid twenties had a grin on his face as I passed the goggles onto the next person.

That was a point in my life when I realized.. the authority we're supposed to obey are just average dumb ass non-thinking humans.. what we call today, NPCs.