this post was submitted on 03 Aug 2023
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[–] Moonguide@lemmy.world 0 points 1 year ago (1 children)

Thank goodness the vector is being nerfed. Though imo some other SMGs need nerfs too, range specifically.

Not sure how I feel about Assault being able to use DMRs though

[–] Just_Lars@feddit.de 0 points 1 year ago (1 children)

I agree with your second point. I would've liked it more if he had gotten access to all SMGs instead, that would've increased the usability of that class immensely without taking away the role the engineer had with the DMRs.

[–] blegeg@lemmy.world 0 points 1 year ago (1 children)

Was DMR more an engineer weapon before?

I read scorpion wasn't included since with the reload buff assault gets and the fast reload that gun might have been too good for assault?

Even though i mostly do medic or sniper I like the changes, might spend more time playing support now since people will want to use the ammo boxes even more now for bandages and the m249 is kinda fun.

[–] Just_Lars@feddit.de 0 points 1 year ago

Sorry for the late reply!

Yes, it was, at least imo. Many people on youtube said they were useless, but I found DMRs really practical. They allow me to operate like a more robust mid-range sniper, especially useful when you try to flank an enemy engage. Not only can you kill people with two shots over a relatively long distance without wasting ammo, you also have the added benefit of having the RPG as backup. Now that the Assault has access to them too, the use of DMRs with the engineer has dwindled down a bit. When playing assault, I mainly use DMRs for counter sniping or when it comes to defend on larger maps tho. The faster reload and scope time is nice, but honestly, it kinda contradicts the role of the assault as a frontline-class, which the engineer wasn't per se.