this post was submitted on 08 Aug 2024
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[–] Voyajer@lemmy.world 13 points 2 months ago (1 children)

So it ended up being a class based shooter instead of a hero shooter. That's good at least. Hopefully it doesn't minimize the benefit portals brought to the original.

[–] vikingtons@lemmy.world 4 points 2 months ago

Gotta love how they keep referring to it as an arena shooter despite these classes or factions.

[–] ampersandrew@lemmy.world 5 points 2 months ago

Man, what a bummer.

[–] warm@kbin.earth 5 points 2 months ago (2 children)

They couldn't hold an audience with the first game, why are they making another?

[–] Vengefu1Tuna@lemm.ee 10 points 2 months ago* (last edited 2 months ago) (1 children)

They raised 100 mil in funding and phased out the first game in order to work on the second. They didn't lose the interest of their audience (source).

[–] warm@kbin.earth 0 points 2 months ago

The article says nothing of the sort. They didn't phase it out. The article was released before the game officially was. It does actually say this though:

The danger for any game is simply that people stop playing, so the team focused on retention and on listening to feedback from the community to make Splitgate a “forever game” that can go years, with “seasons,” new features and maps, and so on.

Splitgate became a 2-3 month game, not a forever game. The game only had 1,600 players on Steam when it officially released, there wasn't even a spike in players on that day. It had one spike on 8th August 2021 of 67,000. The developers fumbled with their "lightning in a bottle" as they say in that article.

They are making a new one because it failed to retain the interest of the audience and the $100M from investors has to be made back, are they just gonna keep making new Splitgate's and pray on hype to sell as many skins as they can in such short amounts of time?

[–] Eyck_of_denesle@lemmy.zip 2 points 2 months ago (1 children)

Everyone loved it but it died so now we have class based shooter

[–] warm@kbin.earth 4 points 2 months ago

Same thing will happen again, strong initial playerbase for a few months and then a quick dip to a handful.

I played it too, it just wasn't compelling enough. This looks like a similar thing, fun for a game or two but then no longer interesting.

[–] NOT_RICK@lemmy.world 3 points 2 months ago (2 children)

This couldn’t look much more like halo 5 multiplayer without being a carbon copy

[–] Eyck_of_denesle@lemmy.zip 6 points 2 months ago (1 children)

Splitgate was being called halo with portals and people liked it

[–] Zahille7@lemmy.world 5 points 2 months ago

That's exactly what it felt like. It was like the early Bungie Halo games mixed with Portal, and it was fantastic.

[–] mnemonicmonkeys@sh.itjust.works 1 points 2 months ago (1 children)

Sounds like a good thing. It's not like Infinite was any good

[–] NOT_RICK@lemmy.world 1 points 2 months ago (1 children)

That’s halo 6. I actually liked halo 5’s multiplayer. The campaign on the other hand…

[–] mnemonicmonkeys@sh.itjust.works 1 points 2 months ago (1 children)

That’s halo 6

I am aware

[–] NOT_RICK@lemmy.world 1 points 2 months ago

Oh yeah I catch your meaning now, my bad

[–] slumberlust@lemmy.world 1 points 2 months ago

Still gonna grow 90% bots in the game and try to pass them off as human?