this post was submitted on 30 Jul 2024
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[–] MarcomachtKuchen 5 points 1 month ago (5 children)

I'm still fighting the final boss...

[–] BreadstickNinja@lemmy.world 8 points 1 month ago (2 children)

This patch probably makes that fight slightly easier since some of the changes are buffs to that fight's summons as well as standard ashes and revered ash bonuses.

If you are 1v1ing him then you may not get any relief, haha.

[–] MarcomachtKuchen 2 points 1 month ago (1 children)

I'm trying to not use summons of the bosses of the dlc. At least for the first playtrought

[–] BreadstickNinja@lemmy.world 1 points 1 month ago (1 children)

I did the same, had +20 blessing but otherwise no summons or ashes. Still took four hours of grinding before I got the run. I did use a black steel shield +4 which negates holy damage, though you can still run out of stamina. Tough fight.

[–] MarcomachtKuchen 1 points 1 month ago (1 children)

I think I'm still at +17 blessing and I thought e explored a lot. As far as I know I missed no area or boss

[–] BreadstickNinja@lemmy.world 2 points 1 month ago

A bunch of the ones I was missing were pot carriers near the starting area, haha. I got all the hard ones and missed the gimmes.

A couple of the last ones would be extremely challenging to find without a guide, though not impossible.

[–] rockerface@lemm.ee 1 points 1 month ago

I killed him with Mimic and Impenetrable Thorns, so I'm glad I did it before it got nerfed

[–] dinckelman@lemmy.world 4 points 1 month ago* (last edited 1 month ago) (1 children)

Keep trying. Learning the choreography will get you 95% there. Once you figure out how to dance around his flashy attacks, it will all come together

[–] MarcomachtKuchen 2 points 1 month ago (3 children)

Thanks ill keep at it. So far I'm dancing around phase 1 but some of his moves of phase 2 habe these stupid light explosions in the precise places where I'm used to dodge the combo.

When his pattern goes easy on me I'll get him to 20-30%, so I'm almost there. Don't give up skeleton

[–] dinckelman@lemmy.world 1 points 1 month ago (1 children)

A lot of these are a distraction. Pay attention to the hitboxes, and you'll get it done soon

[–] Chronographs@lemmy.zip 1 points 1 month ago

Got those magic hitbox-seeing eyes

[–] Jackinopolis@sh.itjust.works 1 points 1 month ago

If you are still rolling into him in phase 2, the lights will almost never hit you. Parrying will stop the lights as well.

[–] ProxyZeus@lemmy.world 1 points 1 month ago (1 children)

I turned down my graphics settings so part 2 would be easier to interpret lol

[–] MarcomachtKuchen 1 points 1 month ago

Modern problems require 480p solutions, lol

[–] cyberpunk007@lemmy.ca 2 points 1 month ago

I just beat the final dlc boss like 1 hour ago! Somehow I got lucky and the insane move sets were not used. I think cause a couple of my summons kept close to him

[–] HubertManne@moist.catsweat.com 2 points 1 month ago

I beat him with the heal the golem method combined with rotting him using aonia (first time that spell was useful for me but its a one strike rot and you can pretty much come up behind him with the golem)

[–] Ghostie21@lemmy.world 1 points 1 month ago (1 children)

If you have not found it yet, there is a black knight great shield, not sure if that's it's real name, that when infused with holy will give 95÷ physical reduction and 100÷ holy. This really helps you tank his hits in the second phase.

[–] MarcomachtKuchen 1 points 1 month ago

Really good suggestion. So far I'm using the golden lion shield and have marikas hair, so holy reduction is pretty high. So far I'm mostly dying to getting stuck in combos missing a roll cause of those stupid light pillars

[–] Kolanaki@yiffit.net 3 points 1 month ago* (last edited 1 month ago)

Yay. Buff to poise damage on dry leaf arts. Jumping R2's barely even did shit to most things, and these are strike weapons!

Boo. Increased poise damage on Claws of Night. That shit already stunned everything.

Edit:

Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.

Ah... I take back that boo. Maybe that's why they buffed its poise damage. The regular damage was fucked lol

They also nerfed the HA on Palm Blast, so I hope they didn't just ruin my entire build...

Finally, they acknowledged the Inappropriate Activity bug and performance issues; they did not actually fix them though, yet... Maybe next patch.

[–] Renacles@lemmy.world 3 points 1 month ago

Finally some buffs to the useless new gear, I doubt it will create a lot of new builds though, the core issues are still there.

[–] ProxyZeus@lemmy.world 2 points 1 month ago

My mimic tear got his one braincell fixed, let's goo!

[–] _chris@lemmy.world 2 points 1 month ago

Well well well. One step better than before, still one step worse than not even asking at all. If I’m calling Torrent, I need them even if they’re dead, and if they’re dead, I REALLY need them now.

  • Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
[–] CookieOfFortune@lemmy.world 1 points 1 month ago (2 children)

Ugh no improvements to the Smithscript Daggers which I’m using primarily.

[–] simple@lemm.ee 2 points 1 month ago (1 children)

I tried using them a couple of times but unfortunately Fromsoft has always hated ranged weapons... Bows are garbage and the smithscript weapons feel gimmicky and don't deal much damage.

[–] CookieOfFortune@lemmy.world 2 points 1 month ago

The damage is bad but honestly I kind of like the moveset. It attacks fast and has ok range compared to any other free ranged option.

What’s wrong with bows? I kind of got bored with my bow run as it got too easy.

[–] kromem@lemmy.world 1 points 1 month ago (1 children)

I hate that the Smithscript weapons can't be buffed.

Especially for the daggers.

Wanted to pew pew little bolts of lightning buffed daggers doing an additional 200+ damage per hit. 😢

[–] CookieOfFortune@lemmy.world 1 points 1 month ago

I’ve taken to making them jumping based. It’s not great damage, about 700-800 damage per hit but I’ve been enjoying the challenge.