Kinda feels like any big release has some kind of controversy added to it, be it poor performance, bugs, riddled with mtx/day1 dlc/seasonpass-nonsense, denuvo/horrid-drm-in-general, invasive anticheats, unnescessary launcher apps... you name it.
Off the top of my head the few "hooplas" I can remember. Also I'm not claiming to remember 100% correctly on the reasons/details
- Arkham Knight
- poor performance, 30 fps lock
- Cyberpunk 2077
- poor performance, bugs. BUGS. No 3rd person camera, cut content
- Starfield
- poor performance, lacluster gameplay, bugs
- No Man's Sky
- performance issues, content not what was promised
- The Outer Worlds: Spacer's Choice Edition
- horrid performance, technical issues
- Diablo 3
- always online, in-game auction house (real money & in-game currency)
- Diablo 4
- seasonpasses, mtx, etc. IMO, on the surface level it looks like it's monetized like F2P game.
- Diablo 2 remake/remaster
- "p2p matchmaking, we promise" -> "oh hey, blizz servers only, no offline. kthxbai"
- Diablo Immortal
- "don't you guys have phones?"
- pay-to-win gatcha game
- Suicide Squad: Kill The Justice League
- whatever is going on with this game. Seems like the usual shitshow with haters hating and coping users coping, trolling eachother.
- Basically any 2k sports game, possibly others too
- at minimum 60 £/€/$ entrance fee to virtual casino
- HATRED
- caused a concern storm about in-game violence (shooting civilians/innocent etc)
- Haven't played it myself, but it looks like a nothing burger. Fairly mid twinstick shooter with edgelord paint over it. Wasn't Postal already doing this eons before?
- Payday 2
- "we promise we won't add lootboxes" -> "Oh hey, we added lootboxes"
- Aliens: Colonial Marines
- apparently was quite the shitshow on launch
- isn't stellar now either, but on heavy discount at 5€ or so, it aint that bad for coop.