Some smaller QoL changes and bugfixes, nevertheless a good release to smooth out the edges. Some of the changes make the game easier – e.g. the health regeneration, which is a double edged sword. I want the exploration aspect, so I hope you can turn this back to the original setting of not regenerating health to have a more hardcore experience. The only way you can set the difficulty now is the spawn area.
I'm happy about ongoing development and curious about what's next :)