this post was submitted on 20 Jan 2024
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Anzrag, the Quake-Mole - 2RG

Legendary Creature - Mole God (Mythic)

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.

3RRGG: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

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[–] meant2live218@lemmy.world 0 points 10 months ago (1 children)

Does this card seem strong enough to see play in many formats? Obviously, the body is ridiculous, and the main question is whether or not it affects things immediately or not. I want this to be good, but without any evasion, this might only be so-so.

[–] denial@feddit.de 0 points 10 months ago

In standard I don't know. The rest of the formats, I don't think it is good enough. No hast, no etb or dies effects. 'Just' a gigant body that can't be chump blocked.

[–] Bricktamland29@lemmy.world 0 points 10 months ago (1 children)

You only get two attack phases, right?

By the wording on the card it almost seems like every time it's blocked you get another attack phase. If that's true than it's insanely over powered.

[–] denial@feddit.de 0 points 10 months ago* (last edited 10 months ago)

'Whenever' always hint at the fact that it can happen multiple times. Stuff that only trigger once are usually written as 'when'.

The (somewhat) balancing factor is, that it is unlikely, that a creature with 4 toughness can attack and be blocked multiple times without dieing. Why would an opponent keep creatures back from the first block? It can obviously happen through combat tricks. But I don't see more than one additional attack phase happening very often.