this post was submitted on 23 Jul 2024
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Blender

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I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

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[–] mtchristo@lemm.ee 1 points 1 month ago (1 children)

My question is how much does that affect the performance of the viewport in render mode? I hope it isn't taxing!

[–] AdrianTheFrog@lemmy.world 1 points 1 month ago

It's a simple scene so it's not slow but it does take a while to converge, you can see even in the render there's noise on the edge of the torus and the edges of the floor

[–] ebd6a8c9051028dc1607@lemmy.ml 1 points 1 month ago (1 children)
[–] AdrianTheFrog@lemmy.world 1 points 1 month ago

No, cycles. I have one in regular eevee, with a bunch of light probes:

there's a lot of aliasing on the far wall, from the light probes. there might be some way to get rid of it, but idk