Not to mentioning releasing the same game twice, 10 years apart...
Looking at you, Cities: Skylines.
Not to mentioning releasing the same game twice, 10 years apart...
Looking at you, Cities: Skylines.
Huh? How is Cities: Skylines 2 the same as Cities: Skylines?
PDX is one of the few companies I'll (barely) forgive for this behavior.
Their degree of experience and institutional knowledge on making systems that function well for strategy games is frankly unmatched, they're like 10ish years ahead of the rest of the genre, usually.
Employing those people for that length of time to build up the experience necessary to deliver consistency like this probably means you need a very reliable, predictable income stream, something you can count on like clockwork. That'll give you the freedom to let some random dude iterate the same thing for 10 years, making it gradually better and better.
Given how much room for improvement the grand strategy genre still has, and how difficult it seems to be to perfect compared to something like a shooter, I understand why this might be necessary to give any kind of high chance of continuing success.
So, I barely forgive them for this bs, more than I forgive others that do it. WoW pioneered this pattern, I think, and it did work for them.
Paradox releases a complete game, then continues to develop content for said game.
If you don't want it, don't buy it - but don't say it's incomplete just because they built something new for it 5 years later.
Well it is partially true in the newer games there are cases where the "main" game barely functions without the first two or three dlcs so they made the game intentionally bad.