this post was submitted on 21 Dec 2023
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Risk of Rain 2
Chose 2 because it's the easiest entrance to the series for modern gamers imo. Core concept is the same across all three(ish) games:
You crash land on Petrichor 5, an alien planet, in your escape pod. Make your way back to the ship!
In this run based 3rd person action rogue lite you kill monsters to earn gold, spend gold on items and drones. Progress through 5(ish) levels by defeating their boss and surviving while a teleporter charges until you reach the final boss while vibing out to one of the greatest OSTs in gaming history.
This series' twist, one of which every roguelite needs: as time passes, the game gets harder. Regardless of your progress or power. Monsters including bosses become tougher, imbued with elements, multiplied etc.
And the item-builds can get absolutely fucking broken. As in flying through the map at break neck speeds as endless projectiles pour out of your character annihilating everything around you.... until you get oneshot by an overloading jelly fish.
Most items, gameay modifiers and characters are locked behind achievements, secrets and pickups in the maps.
So tons of secrets to explore, hidden areas to find, heaps of lore to discover and read, a great diverse cast of heroes and abilities to unlock... I could go on for pages.
Get risk of rain. Any of em. They're all fantastic.
Addendum
RoR1 is a bit older, smaller - a charming 2d sidescroller. No vertical aim, one button per ability (4), jump and arrows. Ezpz. Hella hard to beat in the beginning.
RoR2 translated that same concept fantastically into 3d, moving to a more standard over the shoulder shooter/brawler control scheme.
RoR Returns goes back to the 2d roots while combining cast, items, enemies and mechanics from both games - and adding it's own spice.