this post was submitted on 26 Jul 2024
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https://t.me/GRIFON501/462

Warning, this video may be addictive ๐Ÿ˜ฑ . ๐Ÿ˜Ž Pilots of the GRYPON501 unit ๐Ÿซก sent to the afterlife ๐Ÿ’ฅ ordinary Muscovites ๐Ÿฆง , for which the so-called SVO has ended.

Let's not forget about the current โžก๏ธ river crossing ๐Ÿค .

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[โ€“] Gradually_Adjusting@lemmy.world 5 points 1 month ago (3 children)

That doesn't cause latency issues? I'll be damned.

[โ€“] Windex007@lemmy.world 14 points 1 month ago* (last edited 1 month ago) (2 children)

Technically yes. Practically (depending on the quality of the repeater system) no.

The internet you use for online gaming has your data routed over dozens of "repeaters" which are also multiplexing many different messages from hundreds of connections. These drone repeaters have many fewer hops and far fewer concurrent connections.

[โ€“] Gradually_Adjusting@lemmy.world 2 points 1 month ago (1 children)

I don't do much if any online multiplayer, so it's a bit removed from my personal experience.

[โ€“] Piemanding@sh.itjust.works 2 points 1 month ago

I would say it's more different than that because the latency of your own movement is client side(your own computer) so that is usually very low. Around 10 ms I believe. The server keeps track of your location for other players. Around 30-70ms one way. So probably at least 60ms without including processing time. If you had to control something at those latencies it would be a terrible experience.