this post was submitted on 27 Jul 2024
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Games

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[–] ByteOnBikes@slrpnk.net 66 points 3 months ago (2 children)

A few indie devs who hated the idea of storefronts because of the bad taste of Apple self published only on their website. When they finally (after years) switched to steam, every single one of them shared how they got like a multiplier of sales.

One indie dev shared how he made more in revenue in a month on Steam than he did in a decade of self publishing.

That's life-changing.

[–] conciselyverbose@sh.itjust.works 13 points 3 months ago

Apple is the same deal, though. There's a reason there's a lot more solo devs/small teams making money on iOS than Android. Their ecosystem doesn't do all the work for you, but it absolutely provides a lot of help. You might not like, for example, the Human Interface guidelines, but the enforced consistency in behavior makes a lot more people a lot more willing to buy things.

[–] mindbleach@sh.itjust.works 5 points 3 months ago

What do you call it when customers only use one store and all the sellers have to go through that store to get any sales?

Not a trick question. Four syllables. Starts with an M.