this post was submitted on 08 Jan 2024
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[–] Ohi@lemmy.world 0 points 10 months ago (2 children)

As an indie game dev with an insanely low budget, I'm looking forward to the time in the future where people stop giving the random fuck they're currently giving about the use of AI gen content so I can safely build my game with higher quality assets without the fear of a mob of angry consumers flooding my steam page with bad reviews. It seriously boggles my mind why this is even a trend right now. People need to realize we're saving money where we can so we can improve the quality of the product elsewhere! I'll now have more enemies in my game because I no longer need to hire a concept artist for the general concept. I'm empowered to do that work myself in a few minutes of chat prompts, and I'm still hiring 3D Artists to bring that concept to life.

Please people, chill the fuck out and let the industry adjust appropriately to this amazing technology. Y'all sound like those that protested the use of cars when the horse lost it's job to it.

[–] gapbetweenus@feddit.de 0 points 10 months ago

It seriously boggles my mind why this is even a trend right now.

because I no longer need to hire a concept artist for the general concept.

Why are people concerned about AI? /s

AI is obvious the future of applied arts but it will take it's time for people and industries to adjust. Not long ago CGI were not considered art at all.

[–] DrM@feddit.de 0 points 10 months ago

The problem currently is that it looks cheap and out of place a lot of the time. I have seen quite a few games that use GenAI to add Assets and more to their game and currently it boiled down to these options:

  1. imagery: random posters of some imaginery bands with unreadable text that looked like far higher quality than the rest of the assets in game. Also the imagery itself has no concurrency, everything looks different and nothing fits together
  2. LLM: the LLM conversations in the games have two major problems that nobody solved: the NPCs in the conversations respond with information that doesn't fit the game (e.g. saying things like "meet me in the park tomorrow") and of course the NPC is not in the park. The second problem is that the games can't interpret the responses, so they are completely dry. It destroys the immersion

The first problem can already be solved, but it takes a lot of work to get to the point where everything looks like it fits your game. I don't think anyone will complain about GenAI when everything fits your game.

But don't forget: We are talking about MtG here. WOTC sells MtG cards for an insanely high price and the art is something that makes the cards somewhat worth the price. MtG using GenAI would be just wrong.