this post was submitted on 06 Jul 2023
0 points (NaN% liked)

Godot

5855 readers
52 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
 

I am happy to announce that Rider supports more autocompletion types for Godot. We have implemented NodePath and input action completion in the godot-support Plugin.

GIF

Important


This features is only available for Rider 2023.2 which is in the early access program (EAP) right now.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] newIdentity@sh.itjust.works 0 points 1 year ago (1 children)

Damn. I remember when there were literally no tutorials for Godot and now it gets support for Rider

[โ€“] greeen_tomato@feddit.de 0 points 1 year ago

Godot support for Rider is not that new but sadly there is not that much steam behind the development. Maybe that will change now, once enough people get it for Godot :P