this post was submitted on 07 May 2025
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Yeah, Horizon’s big issue is that it only rewarded exploration with materials. The only reason to actually explore was to gather more crafting materials. Which is fine in a game like Minecraft or Terraria, where the game is heavily focused on crafting… Materials unlock new things to craft. But HZD isn’t heavily focused on crafting; You simply need to find increasingly obscure parts to be able to make stronger end-game weapons, which largely do the exact same thing as your current weapons, but slightly better. And once you have the better weapon, there’s no reason to continue gathering those materials. Which means there’s no reason to continue exploring.
There were only a few quests which could actually be discovered through exploration… And even those were just short fetch quests, kill quests, or were close enough to the main story’s locations that you reasonably would have stumbled across them during normal gameplay anyways.
The issue with HZD is that virtually all of your exploration-related unlockables happen via the main story. It means you can unlock every single new shiny exploration aid without actually exploring.