this post was submitted on 29 Apr 2025
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[–] UnderpantsWeevil@lemmy.world 4 points 23 hours ago* (last edited 23 hours ago) (2 children)

When I can get a game on my wishlist for under $20, the time cost of unpacking and patching a game is often more than the value against my bank account.

Like, sure, if they want $90 for something and I can get it for free, fuck it. Especially if its a re-release of a re-master of a 30 year old classic I already have on a console. But I'm not going to short Owlcat Games or Larian or some other high quality indie studio when its well within my budget and affords me 50-100 hours of original gameplay, easy.

[–] Liberal_Ghost@lemmy.zip 2 points 20 hours ago

I agree with this 100℅ I have no issues sailing the high seas, but not when I would hurt a small indie developer or artist.

[–] Lembot_0002@lemm.ee 1 points 23 hours ago (1 children)

Testing. I'm talking about the testing. If the game is in your wishlist it doesn't mean that the game is good.

[–] UnderpantsWeevil@lemmy.world 3 points 22 hours ago

Game cracks have their own flaws, especially when you're running them through an emulator.

If I'm going to spend the time to make a game properly payable, I'm not going to give up on it and download a fresh new copy after the first few hours of play, even if I do like it.

I got Wrath of the Righteous for $4. I'm not going to pirate it, demo it, decide i like it, re-download the game, and restart the campaign over a game selling for loose change. I'll just take my chances.

Neither am I going to restart Cyberpunk after two hours of tinkering with settings and another fifteen hours of gameplay just to send a company with over $1B in revenue my fist full of quarters.