this post was submitted on 22 Jul 2024
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[–] Rakonat@lemmy.world 23 points 1 month ago (2 children)

I think ConceredApe could follow the Deep Rock Galactic Model.

All content/story additiona are free updates. But to keep the lights on, every few months a cosmetic DLC drops that had no affect on the game what so ever, just lets player put money in the tip jar and get some cool threads and a hat for their troubles.

[–] gammarays@lemm.ee 4 points 1 month ago

I mean, he's in a similar situation as Toby fox. He has the freedom to spend as much time as he wants on developing updates without worrying about money, so he doesn't need to charge anything or ask money from players.

[–] Blemgo@lemmy.world 4 points 1 month ago (1 children)

Alternatively tgey could use the Rimworld model: release DLCs that heavily change how you play the game, allowing you to tailor the game to your wants and needs that way.

[–] Rakonat@lemmy.world 6 points 1 month ago

While I do enjoy rimworld and tynan's model, I don't think it would be a good match for Stardew given how the game has a particular branching story it wants to tell and share with the player navigating choices, where rimworld is more heavily into an (almost) entirely randomly generated story where your long lost brother might show up as a pirate or deceased cousin offended some govt official so now they are applying pressure to your settlement as pay back. The cosmetic option would be a much better fit so players could have alternate options on how characters, tools, plants or monsters appear, to say nothing of the home making segment. Yes mods already make this an option, but the entire point of Cosmetic DLCs is a tip jar for the developer you get something back for, and a way to show your support. New content and story pack expansion by contrast can seriously change the flow of the game and many players do not view them as optional in the discussion.