this post was submitted on 22 Jul 2024
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[–] DarkSirrush@lemmy.ca 12 points 1 month ago (1 children)

Most companies charging for dlcs are AAA devs, not indie. I assure you they can afford to keep the lights on.

[–] GammaGames@beehaw.org 5 points 1 month ago (1 children)

Wasn’t talking about AAA, plenty of indies sell dlc

[–] Zedstrian@lemmy.dbzer0.com 5 points 1 month ago (1 children)

The worst culprits though are the EAs and Paradoxes of the world that sell dozens of DLCs for games that cumulatively cost far more than the base game itself.

[–] GammaGames@beehaw.org 3 points 1 month ago* (last edited 1 month ago) (1 children)

That practice doesn’t invalidate the need of extra revenue streams for smaller studios

Edit: updated original comment to make context clear

[–] off_brand_@beehaw.org 3 points 1 month ago (1 children)
[–] GammaGames@beehaw.org 3 points 1 month ago* (last edited 1 month ago)

Edited my comment to make it clear that I was talking about indies, I can provide some more context later if it’s still not obvious why