this post was submitted on 21 Jul 2024
80 points (80.3% liked)

Games

31749 readers
1216 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

First hour of the game I googled "Aloy Talks too much"

I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists.

Lara is alone, doesn't try to solve the puzzle for the player in the first 5 seconds, let's the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she's just muttering to herself in the wild, she even narrates her actions like an audiobook

The constant hud and text over every in world item also ruins the immersion. Yes I get that you don't see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!

you are viewing a single comment's thread
view the rest of the comments
[–] simple@lemm.ee 40 points 1 month ago* (last edited 1 month ago) (17 children)

I had exactly the same experience. I played Ghosts of Tsushima after Elden Ring and Zelda Tears of the Kingdom, I was surprised how shallow the mainstream open world games are. I don't hate them, but the gameplay really boils down to:

  • Walk slowly while characters talk to eachother for 5 minutes

  • Open the map, click on where you need to go, then walk in a straight line to your objective

  • Trail an enemy without being seen

  • Liberate an enemy camp (kill the same 3 enemies and collect the 5000 twinkly useless items in the area)

The Elden Ring withdrawal is really hitting me. Most AAA games are trying so hard to be cinematic and movie-like that it's boring me to tears.

[–] ampersandrew@lemmy.world 8 points 1 month ago* (last edited 1 month ago) (2 children)

I haven't played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really forces you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.

[–] stallmer@sopuli.xyz 2 points 1 month ago

I agree with you here. While turning up the difficulty means it takes me quite a bit longer to finish as I have limited time to play these days, I tend to enjoy the time more as I learn the mechanics.

Elden Ring and the other Souls games are just different in that there isn’t a difficulty setting so you have to do this from the get go. I prefer this style, but it’s possible to get a more enjoyable experience in other games.

In my opinion, easy games aren’t as fun and I lose interest much more quickly.

load more comments (1 replies)
load more comments (15 replies)