this post was submitted on 17 Jul 2024
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[–] capt_wolf@lemmy.world 42 points 4 months ago* (last edited 4 months ago) (1 children)

From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.

Source

I can't say if that extends beyond the development teams to other departments like server management, but everything I've ever seen about them says they're all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.

[–] SchmidtGenetics@lemmy.world 34 points 4 months ago (5 children)
[–] capt_wolf@lemmy.world 19 points 4 months ago (1 children)

That's a bummer, but also not entirely surprising when you consider Half-Life 3...

[–] SchmidtGenetics@lemmy.world 12 points 4 months ago* (last edited 4 months ago)

Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.

It’s strange the person said they move fast, that’s not something I’ve ever heard in reference to steam/valve before, and so many upvotes? What’s going on here.

[–] HobbitFoot@thelemmy.club 9 points 4 months ago (1 children)

I think it speaks to developing for gaming over developing for infrastructure. What does it say about gaming where, a company that has a healthy attitude about work in general, has staff that prefer to work on addressing Steam bugs over working on a prestige game?

[–] SchmidtGenetics@lemmy.world -4 points 4 months ago* (last edited 4 months ago) (1 children)

Do they? They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true? And I’m sure their employees would rather build something new than to keep fixing old stuff, who wants that? That’s a pretty weird claim to say people prefer.

It’s like people bury their heads and ignore everything bad about steam/valve.

Steam/valve/newall seems to have this weird thing on lemmy, every other billionaire is cancer, but all hail GabeN, can’t have a discussion about anything here it seems without it getting derailed by people with rose glasses on.

And did you read anything posted? What’s “healty” about anything from my screen grab?

[–] uis@lemm.ee 6 points 4 months ago

They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true?

TF2 got bot-free recently. Let's see how it lasts.

[–] Grandwolf319@sh.itjust.works 4 points 4 months ago (1 children)

If the alternative is making a half life 3 that people don’t have the passion for then imo it’s working.

[–] SchmidtGenetics@lemmy.world 0 points 4 months ago (1 children)

Or there’s not enough people with passion, since their passion is hats, or the higher ups have their preferred people they give funding too, part of the linked articles mention this stuff.

[–] Grandwolf319@sh.itjust.works 3 points 4 months ago (1 children)

I don’t want forced passion. If an artists doesn’t want to create, they shouldn’t be forced.

So is game making an art form, I think so.

[–] SchmidtGenetics@lemmy.world -1 points 4 months ago

Great, than do that somewhere else and someone else can take their place and do their art under structure.

Who said forcing? Some people just want to draw, while others do only want to draw hats. If you only want to draw hats and we need someone who will draw something else, and there’s 30 of them, yeah that’s an issue dude.

Valve admitted it didn’t work, it’s weird the length people go to defend it.

[–] Vilian@lemmy.ca 4 points 4 months ago

They never fully abandoned it tho

[–] nalinna@lemmy.world 1 points 4 months ago

That is absolutely fascinating, kinda disappointing, and a really good find.