this post was submitted on 13 Jul 2024
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[–] lennivelkant@discuss.tchncs.de 2 points 1 month ago (4 children)

I may be in the minority, but I really wanna know how the story of the Return ending continues. I want a sequel, at least story-wise.

Maybe break away gameplay-wise: No more Kuro means no Immortal Oath. No more resurrection, using save points instead. No more Mortal Blade either, of course.
I'm not sure what else you could switch up, but I'd like to keep the core gameplay of Deflect and Counter.

Perhaps more/different (and more useful) combat arts to incentivise involving it in your gameplay. Imagine if the first swipe of Ashina Cross could double as a deflect, which turns the second into a particularly nasty counter - narrow window, higher risk, higher reward. The enemies outside Ashina are tougher, so Wolf needs to use stronger abilities as well, which lines up with his own skill improving further.

I'm rambling at this point, but I mostly feel like combat arts aside from Mortal Draw and Dragon Flash for certain enemies are generally weak and I think that's a shame.

[–] The_Picard_Maneuver@lemmy.world 1 points 1 month ago (3 children)
[–] lennivelkant@discuss.tchncs.de 3 points 1 month ago (2 children)

On one hand, I'm worried trying something new will create Darksouls II II and alienate people who said "why change, the old one was peak". On the other, the old one was peak, and trying to just do that again risks it getting stale.

For all my dissatisfaction with DS3, I like the Weapon Arts idea, and the move of combining different spells and weapon arts into a single pool. I'd wish that pool was bigger, but that's beside the point. What I'm trying to say is that it added more options and I like that.

So ideally, they'd keep the overall pacing similar, but give both the enemies and the player more tools.

And for the love of god, don't change the healing or the fact that enemies will exploit thoughtless "undo mistake" button mashing. I liked having to treat healing like any other action: fit it into the rhythm of the fight, wait for an opening instead of just running away and yelling "Timeout!" like a soccer player losing a duel, taking a dive and asking for a free kick.

[–] The_Picard_Maneuver@lemmy.world 1 points 1 month ago (1 children)

I worry that we won't ever get more Sekiro, because they wouldn't want to deal with alienating people by changing it too much or not enough, like you said.

I just have to hope we'll get something similar.

[–] lennivelkant@discuss.tchncs.de 3 points 1 month ago

Man, people can be difficult to deal with. Ah well, in the meantime, I'll go start another playthrough.