Sekiro

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lemmy.zip Sekiro Community

Basic Lemmy-quette and rules apply.

Have fun and remember: Hesitation is defeat.

founded 1 year ago
MODERATORS
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I'd appreciate it if you visited, if you're interested in the game.

!liesofp@lemmy.zip

Cheers!

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Shinobi, you’ve found your way to our small community. In light of recent happenings, many people have been migrating to Lemmy to find refuge. I hope to be able to provide a good (temporary) substitute.

People who have more experience with modding: Feel free to reach out - I’ll add you to the mod team.

Enjoy and thank you for joining!

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Brother got bullied in phase 2

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I like the look of the sword and was wondering if there are any places selling a functional (preferably cost effective) replica online? I know there are replicas online for the mortal blades, but what about wolf's katana?

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For me, he is harder than all bosses that I've fought. Now I'm wondering if the DoH or isshin will harder than owl, should I farm more skill point to increase attack power? Any tips for me when I face the inner father later?

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4th time i completed that game. I can easily say THIS IS BEST GAME EVER. Live it

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I don't really get the hate towards this boss. I find this fight fun and relaxing. It is also a useful learning experience for anyone on their first play through.Honestly, when I first came across this boss I hated it. I tried to dodge and run away and all that ER/DS type stuff. I had to stop fighting it and do something else, which is rare because I am a stubborn bastard. Then it clicked, I realised that this was Sekiro. I'm a badass magical Shinobi. OBVIOUSLY I COULD PARY HIM! After that I found the fight enjoyable.I think this serves as a valuable lesson to players, you can pretty much parry anything! It also teaches you how to use dodging and jumping along side parrying. Which I feel many players don't take into account much, they just stand there and parry everything (it works, and yess I do that in the video, but it's boring).I think the only irritating and kinda unfair part of this fight is the dive grab. I rarely manage to avoid it by getting out of his way, rather I just dodge and i-frame the grab. Which is honestly asking a bit much of someone on an early game boss.So, is he actually a shitty monkey?TLDR: I thinks this boss gets too much hate. It is a good lesson for new players. Shitty monkey is not shit.

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I stop playing the game for a couple of months, so I tried practice fighting Guardian Ape on my NG+4 run on reflections of strength before the real fight. I panic when he was gonna scream and hit his throat, then I see flash and the scream stop

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I read a lot about how players don't like Wolf's lack of reaction and emotion to any situation, but I feel like there is a logical explanation behind it.The common justification is that Wolf being a Shinobi, he basically is a emotionless murder machine that isn't going to react much whatever happens to him. To my mind, the Fromsoftware made him an emotionless Shinobu on purpose.I explain : what blocked me from playing at the beginning was exactly the fact that, unlike in the other Souls-like games where players design their own characters, Sekiro has a unique one that we will follow the story of. It's something that can often bothers me in video games, where I prefer to feel in complete charge of the story, and not just interact with another protagonist.But, by making Wolf seemingly emotionless, I feel like From software basically made the players the protagonists of Wolf's life. We know that Wolf still has emotions and feelings, but by not broadcasting them out loud, he basically leaves the players to have their own interpretation and emotions about each situation. By not expressing any disgust, remorse, or anything, the player is free to decide what Wolf is feeling in any situation.When Wolf finds Kuro, is he happy ? Relieved ? Bothered ? That's entirely up to the player to decide.When Owl tries to murder Wolf, what is Wolf feeling ? Sadness ? Anger ? Nothing ? And when he kills him ? When does Wolf finally break free from his father ? That's entirely up to the player to decide.By making him emotionless, the players get to decide his emotions. Therefore, just like in other souls like games and despite the fact that the main protagonist has the same design for everyone, the players are once again in charge of interpreting the whole story, without the main characters deciding of what reaction and interpretation is to be given to each situation.So I say : great job From Software !

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I wanted to post this as I’m currently about to finish my platinum trophy run of the Soulsbourne games. I’ve completed DS1, 2, 3, BB, ER, and Sekiro. Ironically, the last one I have left is the one that started it all, Demon Souls.I find myself wanting not to go along with it, not only cause I heard it was one of the more tedious games to platinum, but because it is the ending of a journey that helped me through such a tough time in my life. After Demon Souls, there’s nothing to the caliber of these games. Nothing to grab me by the neck and put me in awe of the scenery. Nothing to punish me for my own mistakes without thinking it was the games fault. Nothing that can truly touch my heart like the lore of these games.I’m glad I played these games, they helped through a tough time in my life. I was always a “If you fail or something bad happens, learn, and keep going.” type of guy. I’ve always strived to be better and to never give up. To always see things through. However, this past year, some things happened that made almost unable to keep going. I had to quit college and my job, and it felt like my life took a full stop when I was finally getting somewhere in life. I had even got accepted into my dream school. I was depressed, I was anxious, and most of all, I felt alone. More alone than I have ever been. I, in a sense, almost went hollow.Since these events opened up my time(I don’t really want to get into specifics, if you want I have another post that kind of explains my situation), I decided to play the games that were on my backlog. I went from the Jedi games and loving those was thinking, “Hey, I should try those souls games before that new DLC comes out”. So I started with Bloodbourne, and when I beat father Gascoigne, I finally understood why these games were popular. I finished the game and got Old hunters, and got good enough for the game that not even Maria gave me trouble. Then I got to him, the man that to this day is the hardest boss fight I have ever fought. I fought Orphan of Kos for days until one night, with no blood vials left and nearly no health, I beat him. The feeling was euphoric.Safe to say, I got addicted. I went to ER, beat it and then beat the DLC. Even beat Radahn the night before the Scadutree system was buffed. Then I played DS1, falling in love with its level design. I will admit to my mistake and say I skipped 2 and moved on to 3 because of the hate I heard about it. Every single boss in 3 was an absolute banger, and even though it had pretty lacking level design, everything made up for it, to the point where it’s probably my favorite out of the trilogy. After I finished 3, I tried 2 and while it wasn’t as fun as the other games, I still loved it. I loved it even more when I played NG+ and realized how much freedom I had compared to the other games. I then played Demon souls and loved that, mostly because I love seeing how far companies have gotten with their games. Then to practice for Sekiro, I played Lies of P and I found it almost as fun as the Fromsoft games( I don’t really see myself coming back to it). My god, did doing that help. When Sekiro clicked, every fight was a masterpiece of skill and flow. Sword Saint Isshin is one of my favorite fights in all of gaming.The community, as toxic as some parts may be, helped me make new friends. The gauntlets from the dark moon covenant were so fun. The ER gauntlets, the memes on Reddit, patches emporium helping me out with the platinum trophy as well as getting Millicent prosthesis. The help I got and the people I’ve met were awesome.After I finished that I realized how close I was to the Platinum trophies to all the games. So I did, starting with Sekiro. That brings us to now where the only game left is Demon Souls. This journey isn’t just about a guy who wanted to play these games but a journey about a guy who needed to be reminded of one thing. There is always a solution to a problem, there is always a light at the end of the tunnel, and there is always a fire in the darkness. And if it appears there isn’t, you make one. These games, this community helped me through my time of need, a time where I felt more worthless than trash.Thank you, Fromsoft, for making experiences that I will never forget. For making art pieces that will always live in our memories.And thank you, souls community, for making this journey even more memorable and even more fun.So this is everyone’s reminder: please stay safe and don’t you dare go hollow!P.S. The video is an edited by @virtka1 on Instagram, I can’t find any other of his socials.

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Ever since I put down Sekiro (10 playthroughs, lol) I spent an ungodly amount of time on various meele-combat games and chew through probably up to 100 different main bosses...and all of that just made me appreciate the Genichiro fight even more.Honestly, I think this boss-fight should be considered the reference point by any meele-combat game. It's the Gold Standard.I did think that he is the best boss I've come across even before I could beat for the first time. It was a joy, even in defeat.But now, after seeing how boss fights are typically designed, my fondness just grew even further.More specifically, a couple of factors that make Genichiro excel so much:Balancing:He hits harder than you do, as a boss should, but he doesn't eliminate you in 2 hits. This gives you an actual opportunity to learn and improve with repeated attempts.General game mechanics = boss game mechanicsThis is actually a pet peeve of mine. In most combat games I played with, the way you ought to play the game in general, gets flipped on its head once you enter a boss-fight.You can eliminate most mobs and general enemies one way, but then against bosses, 90+% of those ways becomes completely ineffective, or even counterproductive. That’s fine to an extent, but there should still be considerably overlap.Genichiro is perfect in this regard. He is like a super-charged version of the general mobs, with cooler movesets, and obviously more robustness and attacking power.Within Sekiro, my second favourite fight is Lady Butterfly, but she is still considerably behind him. If Genichiro is 10/10, she would be 6.5/10, maybe. (or, if she is a 8/10 then Geni is 11.5/10) And the main reason for me is her second phase. They take a really good duel, and mess it up with those projectiles that start flying at you from random directions. Again, the challenge becomes something that the game is generally not about. It's a bit of a shame, because otherwise it's a really cool fight.Also, random point:Why are games obsessed with making bosses literal giants? In Sekiro, even your own damn father is like 2x your size.Well, Geni is luckily good even in that regard, albeit he is bigger than you too.FairnessGenichiro is a tough fight and it will take some doing to master it, but it's fair. During the fight, you have ample chances to heal, or in other words, you are allowed to make mistakes.Also, every move is telegraphed very nicely. His swings are coming fast, but they are reactable, even with "average" reflexes.This is great, because the game doesn't give you a strong incentive to try and cheese the boss. (though luckily he is not very cheesable, at least not in an easy way)And generally speaking, people don't even seem super interested in cheesing him. Some are, of course, but compare this to other bosses, it's not even close.For a boss that is a serious roadblock for many, that's actually quite incredible.Also, thank God for the camera not being an issue at all in this fight. The size of the arena is also perfect.Beautiful end-game to the fightAt first, Genichiro can look damn near unbeatable. If you master the fight though, not only will you be able to beat him, but you will actually boss him - you will look like the main boss.And on top of that, the fight is actually aesthetically gorgeous. His movesets are really cool looking, and when you become a worthy match by deflecting those moves, arghhh...deflectgasm.So, yeah, I so wish more games learned from what they did with this boss-fight. Also wish that Elden Ring took more from the spirit of what made this boss-fight so great...or what made the combat of Sekiro great, in general...

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Really enjoyed this game. At first I wasn't sure if I was going to make it. Struggling to get past the fire ogre. Getting so close to defeating true monk again and again. Finally defeating SSI. Those victories were so rewarding. After my fourth play through it feels like I can cut through this game. Got the last skill point I needed on top of ashina castle. It feels though that I need to finish the story, one last time.

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Finished my first no death run in only 5-6 real attempts, like 10 spent on learning how to no hit the first genchiro. Had a super fun time doing it. Gonna try and no death the other endings next. Ironically all of my failed attempts were to mini bosses as opposed to memory bosses, I died to bull the most lol.

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We back!! I'm having a ton of fun making these so I'm going to make a lil series out of it. Enjoy! Isshin next...

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