this post was submitted on 14 Jul 2024
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The people involved in The Good One know historical armor, and how it's supposed to fit, while also knowing how to blend in the fantasy elements that make them pop
The New One just wants to look pretty, while clearly having vastly underestimated the needed budget to make good costumes.
Honestly, I think I've seen some repainted Spirit Halloween stuff.
Granted, a good prop/costume department can make anything cheap look good. I've seen a lot of plumbing parts attached to Sci fi guns. (some ship guns are literally entirely plumbing parts with vfx lasers done in post)
I'd love to see a total breakdown of the expenses. I'd wager the costume department is one of the lowest on the list.
LPT: If you want armor that allows proper motion, you need sliding joints, or narrow areas with less protection. The chest piece should not be flat across the bottom, nor should it come down to your waist. You can't bend properly with the one on the right. Range of motion on the arms is also severely limited, which makes combat basically a death sentence for you since you literally can't move your arms to block high.
Boromir on the other hand, everything allows for greater range of motion. The chest piece flares out once it goes a little past the ribcage, which while probably wouldn't win you any yoga competitions, allows you to bend and ride a horse. The pauldrons are oversized to cover the thinner shoulder straps, so the arms can rotate up properly, and the armor around all the joints slides nicely over itself.
Once you know how to make GOOD armor, you start realizing a lot of modern movies just clearly have no consideration for it. It's all about what looks cool to the average person.
Skallagrim on youtube has some breakdowns of historic accuracy in movies, but he usually focuses on the combat itself. Though every point I've brought up comes up in one way or another during combat.
Weta Workshop are some cool motherfuckers.