this post was submitted on 19 Dec 2024
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[–] spireghost@lemmy.zip 117 points 2 days ago (23 children)

The reasoning in question:

This game teaches - by way of images, information and gameplay - skills and knowledge that are used in poker. During gameplay, the player is rewarded with ‘chips’ for playing certain hands. The player is able to access a list of poker hand names. As the player hovers over these poker hands, the game explains what types of cards the player would need in order to play certain hands. As the game goes on, the player becomes increasingly familiar with which hands would earn more points. Because these are hands that exist in the real world, this knowledge and skill could be transferred to a real-life game of poker

So, this game teaches skills and knowledge that are used in poker. The skills in knowledge are limited to... playing and making poker hands. That's it. Also, "as the game goes on, the player becomes increasingly familiar with which hands would earn more points" -- is hilariously funny. The idea that knowledge of what a poker hand is is anything related to the dangers of gambling is ridiculous.

[–] Laser 15 points 1 day ago* (last edited 1 day ago)

It's really dumb if you know the two games (poker and Balatro).

Poker is a game of incomplete information where you need one single higher ranked hand than your opponent per round. The stakes are money you bet that your hand is better. Bluffing is an important part of the game.

Balatro is mostly a game with complete information (apart from the order of remaining cards in your deck and certain bosses that flip your cards). You bet no money. There is no bluffing. Money does not correlate to chips. It is about the rating of your hand (poker has no rating, only relative ranking). You play multiple hands. You can't fold. Bluffing doesn't exist. Cards can be improved, ratings can be improved, the decks can look nothing like poker decks, etc.

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