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Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell
(www.rockpapershotgun.com)
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They finally confirmed or denied this claim?
If the leaks to be trusted, they expected to sell 10 million copies but now they're talking about they maybe can sell 3 million copies for the lifetime of the game.
In others words, not a success, pretty bad for a IP so famous like Dragon Age
It was very telling EA announced almost right after the launch that they won't release any DLC's and they're moving the team to ME5 already. If that was not the sign EA left DA:V for dead, I don't know what was.
Back of the napkin math says they've already sold about 1.5M on Steam so far. A handful of sales like they one they've got right now should help them easily blow past 3.
Aren't those awful numbers? Like, a big successful AAA grant does way more than 1.5mil in it's first week. If interest was there they'd be over 3mil by now.
It's all going to be relative to what they spent, which I don't know. If they only spent $70M, they already made their money back. It's looking like they'll probably make their money back regardless, unless they spent an entire GTA6 on this thing, which I doubt. These are also only the Steam numbers that I'm calculating based on how many reviews it has; the PS5 version likely did quite well too.
I'm willing to guess up to 3m has been sold across all platforms so far, but this is a major AAA game that was being developed for a full decade, there is no way in hell they didn't spend multiple hundreds of millions on it in total. And those are very low numbers besides. Most big titles sell more than that faster than davg has.
Prototyping and design documentation was likely started a decade ago, but they wouldn't have fully ramped up to a larger team size that's more expensive to sustain for a full decade. In the interim, they put out Anthem, Mass Effect: Andromeda, and remastered the original Mass Effect trilogy. So there is a world where they didn't spend $200M on it, but it also wouldn't surprise me if they hit that number either; and if they did, they'd have to sell about 5M copies to break even (assuming a 70% cut and that not every copy sold is at $70).