this post was submitted on 16 Dec 2024
7 points (76.9% liked)

Advent Of Code

987 readers
14 users here now

An unofficial home for the advent of code community on programming.dev!

Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

AoC 2024

Solution Threads

M T W T F S S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25

Rules/Guidelines

Relevant Communities

Relevant Links

Credits

Icon base by Lorc under CC BY 3.0 with modifications to add a gradient

console.log('Hello World')

founded 1 year ago
MODERATORS
 

Day 16: Reindeer Maze

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

you are viewing a single comment's thread
view the rest of the comments
[โ€“] mykl@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

Dart

I liked the flexibility of the path operator in the Uiua solution so much that I built a similar search function in Dart. Not quite as compact, but still an interesting piece of code that I will keep on hand for other path-finding puzzles.

About 80 lines of code, about half of which is the super-flexible search function.

import 'dart:math';
import 'package:collection/collection.dart';
import 'package:more/more.dart';

List<Point<num>> d4 = [Point(1, 0), Point(-1, 0), Point(0, 1), Point(0, -1)];

/// Returns cost to destination, plus list of routes to destination.
/// Does Dijkstra/A* search depending on whether heuristic returns 1 or
/// something better.
(num, List<List<T>>) aStarSearch<T>(T start, Map<T, num> Function(T) fNext,
    int Function(T) fHeur, bool Function(T) fAtEnd) {
  var cameFrom = SetMultimap<T, T>.fromEntries([MapEntry(start, start)]);

  var ends = <T>{};
  var front = PriorityQueue<T>((a, b) => fHeur(a).compareTo(fHeur(b)))
    ..add(start);
  var cost = <T, num>{start: 0};
  while (front.isNotEmpty) {
    var here = front.removeFirst();
    if (fAtEnd(here)) {
      ends.add(here);
      continue;
    }
    var ns = fNext(here);
    for (var n in ns.keys) {
      var nCost = cost[here]! + ns[n]!;
      if (!cost.containsKey(n) || nCost < cost[n]!) {
        cost[n] = nCost;
        front.add(n);
        cameFrom.removeAll(n);
      }
      if (cost[n] == nCost) cameFrom[n].add(here);
    }
  }

  Iterable<List<T>> routes(T h) sync* {
    if (h == start) {
      yield [h];
      return;
    }
    for (var p in cameFrom[h]) {
      yield* routes(p).map((e) => e + [h]);
    }
  }

  var minCost = ends.map((e) => cost[e]!).min;
  ends = ends.where((e) => cost[e]! == minCost).toSet();
  return (minCost, ends.fold([], (s, t) => s..addAll(routes(t).toList())));
}

typedef PP = (Point, Point);

(num, List<List<PP>>) solve(List<String> lines) {
  var grid = {
    for (var r in lines.indexed())
      for (var c in r.value.split('').indexed().where((e) => e.value != '#'))
        Point<num>(c.index, r.index): c.value
  };
  var start = grid.entries.firstWhere((e) => e.value == 'S').key;
  var end = grid.entries.firstWhere((e) => e.value == 'E').key;
  var dir = Point<num>(1, 0);

  fHeur(PP pd) => 1; // faster than euclidean distance.
  fNextAndCost(PP pd) => <PP, int>{
        for (var n in d4
            .where((n) => n != pd.last * -1 && grid.containsKey(pd.first + n)))
          (pd.first + n, n): ((n == pd.last) ? 1 : 1001) // (Point, Dir) : Cost
      };
  fAtEnd(PP pd) => pd.first == end;

  return aStarSearch<PP>((start, dir), fNextAndCost, fHeur, fAtEnd);
}

part1(List<String> lines) => solve(lines).first;

part2(List<String> lines) => solve(lines)
    .last
    .map((l) => l.map((e) => e.first).toSet())
    .flattenedToSet
    .length;