this post was submitted on 15 Dec 2024
55 points (98.2% liked)
Godot
6007 readers
12 users here now
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
Links
Other Communities
- !inat@programming.dev
- !play_my_game@programming.dev
- !destroy_my_game@programming.dev
- !voxel_dev@programming.dev
- !roguelikedev@programming.dev
- !game_design@programming.dev
- !gamedev@programming.dev
Rules
- Posts need to be in english
- Posts with explicit content must be tagged with nsfw
- We do not condone harassment inside the community as well as trolling or equivalent behaviour
- Do not post illegal materials or post things encouraging actions such as pirating games
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Wormhole
Credits
- The icon is a modified version of the official godot engine logo (changing the colors to a gradient and black background)
- The banner is from Godot Design
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This is great, I've always liked gliding games!
Some feedback:
The one thing that threw me off was how delayed flapping your wings is. Pressing space means you'd flap maybe 1.5 seconds later. It would be great if flapping was way faster and you'd instead have a cooldown animation, rather than waiting and then flapping the wings.
It might just be a skill issue, but I felt like boosting is too fast and I constantly overshot the finish.
It would be great if you can see the score of each completed level in the main menu.
Solid feedback and thanks a bunch for checking it out!
Interesting point about the delay when it comes to the wing flapping. It frequently trips me up when I play the game along with over shooting while using boost. I agree there's probably a way to rework it so that it feels more responsive. Only potential point that could trip me up is that the forward and upward force applied to the player from the wing flapping is dependent on the current position of the animation. I'll have to meditate on that a bit and see what I can come up with.
The boost speed could definitely be buffed which is an easy fix. And a more detailed scoreboard system is in the works.
Anyway thanks again for checking it out!