this post was submitted on 11 Dec 2024
13 points (93.3% liked)

Advent Of Code

987 readers
15 users here now

An unofficial home for the advent of code community on programming.dev!

Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

AoC 2024

Solution Threads

M T W T F S S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25

Rules/Guidelines

Relevant Communities

Relevant Links

Credits

Icon base by Lorc under CC BY 3.0 with modifications to add a gradient

console.log('Hello World')

founded 1 year ago
MODERATORS
 

Day 11: Plutonian Pebbles

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

you are viewing a single comment's thread
view the rest of the comments
[โ€“] hades@lemm.ee 2 points 2 weeks ago (1 children)

C#

public class Day11 : Solver
{
  private long[] data;

  private class TreeNode(TreeNode? left, TreeNode? right, long value) {
    public TreeNode? Left = left;
    public TreeNode? Right = right;
    public long Value = value;
  }

  private Dictionary<(long, int), long> generation_length_cache = [];
  private Dictionary<long, TreeNode> subtree_pointers = [];

  public void Presolve(string input) {
    data = input.Trim().Split(" ").Select(long.Parse).ToArray();
    List<TreeNode> roots = data.Select(value => new TreeNode(null, null, value)).ToList();
    List<TreeNode> last_level = roots;
    subtree_pointers = roots.GroupBy(root => root.Value)
      .ToDictionary(grouping => grouping.Key, grouping => grouping.First());
    for (int i = 0; i < 75; i++) {
      List<TreeNode> next_level = [];
      foreach (var node in last_level) {
        long[] children = Transform(node.Value).ToArray();
        node.Left = new TreeNode(null, null, children[0]);
        if (subtree_pointers.TryAdd(node.Left.Value, node.Left)) {
          next_level.Add(node.Left);
        }
        if (children.Length <= 1) continue;
        node.Right = new TreeNode(null, null, children[1]);
        if (subtree_pointers.TryAdd(node.Right.Value, node.Right)) {
          next_level.Add(node.Right);
        }
      }
      last_level = next_level;
    }
  }

  public string SolveFirst() => data.Select(value => GetGenerationLength(value, 25)).Sum().ToString();
  public string SolveSecond() => data.Select(value => GetGenerationLength(value, 75)).Sum().ToString();

  private long GetGenerationLength(long value, int generation) {
    if (generation == 0) { return 1; }
    if (generation_length_cache.TryGetValue((value, generation), out var result)) return result;
    TreeNode cur = subtree_pointers[value];
    long sum = GetGenerationLength(cur.Left.Value, generation - 1);
    if (cur.Right is not null) {
      sum += GetGenerationLength(cur.Right.Value, generation - 1);
    }
    generation_length_cache[(value, generation)] = sum;
    return sum;
  }

  private IEnumerable<long> Transform(long arg) {
    if (arg == 0) return [1];
    if (arg.ToString() is { Length: var l } str && (l % 2) == 0) {
      return [int.Parse(str[..(l / 2)]), int.Parse(str[(l / 2)..])];
    }
    return [arg * 2024];
  }
}
[โ€“] SteveDinn@lemmy.ca 3 points 2 weeks ago (1 children)

I had a very similar take on this problem, but I was not caching the results of a blink for a single stone, like youre doing with subtree_pointers. I tried adding that to my solution, but it didn't make an appreciable difference. I think that caching the lengths is really the only thing that matters.

C#

    static object Solve(Input i, int numBlinks)
    {
        // This is a cache of the tuples of (stoneValue, blinks) to
        // the calculated count of their child stones.
        var lengthCache = new Dictionary<(long, int), long>();
        return i.InitialStones
            .Sum(stone => CalculateUltimateLength(stone, numBlinks, lengthCache));
    }

    static long CalculateUltimateLength(
        long stone,
        int numBlinks,
        IDictionary<(long, int), long> lengthCache)
    {
        if (numBlinks == 0) return 1;
        
        if (lengthCache.TryGetValue((stone, numBlinks), out var length)) return length;

        length = Blink(stone)
            .Sum(next => CalculateUltimateLength(next, numBlinks - 1, lengthCache));
        lengthCache[(stone, numBlinks)] = length;
        return length;
    }

    static long[] Blink(long stone)
    {
        if (stone == 0) return [1];

        var stoneText = stone.ToString();
        if (stoneText.Length % 2 == 0)
        {
            var halfLength = stoneText.Length / 2;
            return
            [
                long.Parse(stoneText.Substring(0, halfLength)),
                long.Parse(stoneText.Substring(halfLength)),
            ];
        }

        return [stone * 2024];
    }
[โ€“] hades@lemm.ee 1 points 2 weeks ago

I think that caching the lengths is really the only thing that matters.

Yep, it is just a dynamic programming problem really.