this post was submitted on 28 Nov 2024
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[–] Deconceptualist@lemm.ee -4 points 1 day ago (2 children)

Oh? Have they fixed some of the core features? Is running no longer clunky and terrible? Is learning an alien language not an obnoxious chore? Do space stations in different systems actually offer anything new or are they still identical? Can planets have more than 2 biomes now (one on land and one underwater)?

Otherwise, last I played it was not a very good game.

[–] scops@reddthat.com 18 points 1 day ago* (last edited 1 day ago)

I started playing around 2022, so I don't have a point of reference for some of your points. They did overhaul space stations visually, but they are mostly the same functionally system to system. I can't remember if they made multi biome planets because frankly, I rarely land on the same planet twice. Again, they did revamp the appearances of land and water biomes to make them more interesting as well.

To me, No Man's Sky is more about breadth and discovery rather than depth and simulation. I have come back to the game a number of times because of interesting expeditions or the addition of new mechanics like piracy or organic ships.

It's not a game for everyone, and it doesn't do any one thing better than any other game, but it's a great experience if you want a solo space sandbox experience.

[–] RizzRustbolt@lemmy.world 2 points 1 day ago (1 children)

You can have scope, or you can have granularity, but you can't have both.

NMS chose scope.

[–] Deconceptualist@lemm.ee 3 points 1 day ago* (last edited 1 day ago)

It's not a binary choice. And that also doesn't explain why after like 2 dozen major updates and expansions, some core systems are still absolute garbage. Like learning an alien language literally one word at a time from one person at at a time. Or why running is still interrupted by tiny changes in floor height. Or why you can break down salt to get oxygen and dihydrogen.