this post was submitted on 28 Nov 2024
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But this is bad news for game jams. Participants are not really trustworthy and those who do not build for HTML5 should not be evaluated.
A web version is often a requirement (in my limitted jam experience).
This has always been true. If you are downloading an exe off the internet, it can be malicious. I am amazed by the streamers and Youtubers that seem willing to run anything. When I gamejam, I only write games that work in the browser and I only test/rate games that do the same. Unless you have a quarantine machine purpose built for running unknown code, it is really the only option.
I mean... Every game you download and run can do almost anything on your computer, no matter what it's written in. It's just code.
My first C2 agent I made for our malware to use in Red Teamings was a Unity Engine headless server.
Last time I checked you can spawn processes from any game engine, making this a moot point.
Thats true for anything that runs as a native app, but html builds will be sandboxed by the browser.
True, but the comment I was responding about not trusting non-web builds. This could imply that it's only for non-web build Godot games while you could easily do this with any engine.