this post was submitted on 15 Dec 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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This post was inspired by a post I was reading yesterday. With Honor mode recently being released I thought it would be nice to have a post compiling tips and tricks that might help you get those coveted golden dice.

Here are five that I use every run:

Priestess Gut I go into her room that she brings you to and then have shadowheart drop a silence on her. She can't shout for help and no one hears her die.

When you first encounter Balthazar fight him where he stands. This fight is much easier here in his original room since you only fight Balthazar, his bruiser, and three medic ghouls. When you go to the Nightsong you just walk up to her with no resistance.

For the Self-Same trial in the Gauntlet of Shar I take my rogue character (pc or origin) and separate them from the party then I unequip all my gear and weapons. Then I activate the self same trial. This makes the trial only have 1 person and he will be naked. Then I put on all my gear and I sneak attack finishing the trial in usually one round but sometimes two.

As you head to the temple of bhaal there is a turn limited fight. I just pop an invisibility onto my rogue and have him sprint to the waypoint invisible and by himself and then teleport everyone else to the waypoint after it activates.

When you are at the brain stem leading to the final fight if you have Gale in your party you can skip the entire final fight. Just send Gale up alone and he will confront the brain by himself leaving everyone else alive. This kills Gale so if he is your husbando you have a tough decision to make.

Anyone else have any good tips to get past some of the tougher fights?

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[–] SnotFlickerman@lemmy.blahaj.zone 0 points 11 months ago (1 children)

I am continuously floored by the sheer amount of options they put in for how you could handle quests. After decades of games that just spit a Game Over at you when you do a quest wrong, having a game that's just like "lol game isn't over, it's just harder now" is so refreshing.

[–] bjoern_tantau@swg-empire.de 1 points 11 months ago

It's so great. For every problem they have put in at least three ways of solving it and two or more they didn't even think of themselves.