this post was submitted on 23 Nov 2024
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[–] Coelacanth@feddit.nu 2 points 12 hours ago (1 children)

The devs kinda have to put their money where their mouth is in terms of A-life. Most of the other issues are already being addressed via simple .cfg mods so they should be easily patched (though I have no idea how some of them ended up in the game, was it not QA tested at all?).

A-life is what makes the Zone feel alive in all the previous games. The devs have said it's not working right, so now they actually have to prove that the framework is there at all and can be fixed.

[–] Senseless 2 points 11 hours ago (1 children)

I tried two older Stalker games way back but I'm not much of a horror fan and I just wasn't good enough, so I didn't play the games much. A-Life sounds quite interesting. Let's hope they can fix it faster than CDPR fixed Cyberpunk.

[–] Coelacanth@feddit.nu 4 points 10 hours ago

What makes the older STALKER games special is the way the zone lives its own life independent of the player. That's what makes you feel small and insignificant, just wandering a hostile wasteland. As you're heading to your mission you hear gunshots in the distance, NPC Stalkers are fighting bandits perhaps? As you head over you arrive as the fight is over and they're looting the bodies, after which they start heading off towards the nearest encampment. Unscripted stuff like this is missing in the game right now.