this post was submitted on 14 Nov 2024
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[–] pfm@scribe.disroot.org 5 points 21 hours ago (1 children)

I wouldn't say that inheritance is for avoiding code duplication. It should be used to express "is a" relationship. An example seen in one of my projects: a mixin with error-handling code for a REST service client used for more than one service has log messages tightly coupled to a particular service. That's exactly because someone thought it was ok to reuse.

In my opinion, inheritance makes sense when you can follow Liskov's principle. Otherwise you should be careful.

[–] Solemarc@lemmy.world 2 points 20 hours ago (1 children)

You're not wrong but I think when you're teaching someone just having 1 parent and 1 child class makes for a bad example I generally prefer to use something with a lot of different children.

My go-to is exporters. We have the exporter interface, the generic exporter, the accounting exporter and the payroll exporter, to explain it.

At school, the only time I used inheritance was 1 parent (booking) and 1 child (luxury) this is a terrible example imo.

[–] pfm@scribe.disroot.org 1 points 15 hours ago

Maybe that example was made terrible because the author couldn't think of a good ways to show how great this can be. I'm obviously a fan of SOLID, and OCP is exactly why I don't worry if I have only one class at the beginning. Because I know eventually requirements would change and I'd end up with more classes.

Some time ago I was asked by a less experienced coworker during a code review why I wrote a particularly complex piece of code instead just having a bunch of if statements. Eventually this piece got extended to do several other things, but because it was structured well, extending it was easy with minimum impact for the code-base. This is why design matters.

Above claims are based on nearly 2 decades of writing software, 3/4 of it in big companies with very complex requirements.