this post was submitted on 31 Oct 2024
208 points (96.4% liked)

Games

32384 readers
1022 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Maggoty@lemmy.world 1 points 3 days ago (1 children)

I agree, events are common. But there is no MMO that uses that setup as a basis for it's economy. The basic economy behind trading mechanics is always abstracted because you can't risk the players crashing the economy. Games have tried and they've always gone back to an abstracted system just like Star Citizen.

And every ship they sell started out as a jpeg. Every single one of them. That they aren't done turning them into game assets doesn't mean they will stay that way.

[โ€“] Agent_Karyo@lemmy.world 0 points 3 days ago

Where did I say that my hypothetical world event should be tied to a close to IRL economic simulation? How would the world event I described crash the economy? It is an abstraction to drive gameplay for both trader/haulers and pirates. This is basic stuff...

I don't consider JPEGs that cost hundreds of dollars (some I believe cost thousand+) that you haven't delivered in a decade to be legitimate. At the very least, you should offer no questions asked refunds if you can't deliver the product in 10 years (while still being a going concern).