this post was submitted on 30 Oct 2024
1446 points (98.5% liked)

Games

32392 readers
1047 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Now if only they could more clearly communicate when games are playable offline.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] ad_on_is@lemm.ee 1 points 4 days ago (1 children)

I do agree with the part where software moves, dependencies yada, yada... I'm a developer myself.

But.. this is different. They eliminated a perfectly working game, where they didn't have to invest a minute of labor to get it working on Linux. The only thing they had to provide was the .so-file (for EAC) when publishing to Steam.... Valve did all the work to make EAC compatible on Linux, yes, on user-level... but still... it fucking worked.

Punishing an entire userbase, because other assholes (assumably) used Linux for cheating is discrimination. Even if there were no cheaters at all... it's still discrimination... because it used to fucking work.

[โ€“] theneverfox@pawb.social 1 points 4 days ago

Oh no, I totally agree with you that this is gross behavior - I just think your rule is too broad.

So we need more focused rules and mechanisms. I think disclosing anti-cheat on the store is a good mechanism, I think forcing them to provide previous releases is a good rule. That obviously doesn't cover nearly enough, but in the current gaming environment I think it's a good start