this post was submitted on 29 Oct 2024
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A new fan-made project has successfully ported the original Super Mario Bros. to the Game Boy Color, titled Super Mario Bros. Mini. Developed by homebrew developer Mico27, this version of the classic NES game includes several exciting enhancements and new features that expand upon the original experience.

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[–] dual_sport_dork@lemmy.world 3 points 3 weeks ago (3 children)

This port scales the graphics down to the GB’s resolution. I imagine it takes a lot of CPU cycles just to rearrange the graphics data into the Game Boy’s 8x8 tile structure in display RAM. Either that, or it’s precomputed and the ROM is huge.

What would make anyone think they're downscaling graphics in real time on the Gameboy of all things? The graphics have been flat out redrawn to better fit the Gameboy's lower screen resolution.

For anyone wondering, here's the first little bit of what 1-1 looks like:

Look at that doofy goomba.

[–] ChaoticNeutralCzech 2 points 3 weeks ago (2 children)

Rearrange, not rescale, which would be neccessary for a non-multiple-of-8 tile size. I originally thought it was ¾ size (12×12), which would need to shift graphics data to cram 2 virtual tiles into 3 physical ones. Of course, scaling would also look terrible, everything needs to be hand-drawn.

[–] dual_sport_dork@lemmy.world 1 points 3 weeks ago (1 children)

From squinting at it, all the blocks appear to be 8x8.

[–] ChaoticNeutralCzech 2 points 3 weeks ago

Yeah, I only realized that once you posted it.