this post was submitted on 28 Oct 2024
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Yeah mostly what I buy when they are released, but with each new release they new job packs. That allows for new delivering.
Personally, I see a difference between paying for extra content vs paying to access content that is already a part of the game.
The question of whether it's abusive is then dependent on the pricing of the base game and DLC, and how much content there is in each.
I'm even ok with games that are clearly designed to have DLC or released as multi episodes. As long as the base game is fine without the DLC, priced fairly based on the content, I don't see a problem with it.
Like Paradox games, I've gotten some DLC in bundles and ignored others but still have a lot of hours in each title I've played. Though the way they show placeholders for the missing content is a bit iffy. But they've also integrated some DLC into the base game once they've decided that it's become too essential (or too difficult to maintain balance through each variant possible).
But if it's a game where you pay AAA prices for a skeleton of a game that then requires DLC to be purchased otherwise the game sucks, fuck that. Same with early access games that add DLC before the base game is finished (that isn't just things like soundtracks or art that functions as tip jars without any in game effect). Those are just money grabs and there's a good chance that they still suck even if you do spend the extra money.