this post was submitted on 20 Oct 2024
119 points (97.6% liked)
Games
16813 readers
506 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Stats are incredibly boring. People want to see upgrades that actually do something, stuff like perks. Those are far more interesting and tangible than leveling your CHR stat from 32 to 33.
Pfft, just give us stats that improve by doing the thing (eg. agility that improves by jumping around and visibly improves jump height every time it increases). I'd rather that nuance over a block of text with a witty name that gives a massive instant boon. Tangibility is right, but the numbers aren't the boring part.
This was by far the worst part of the RPG systems in their games. This sort of design always encourages really dumb and counter intuitive play.
The last time I felt that wad in Morowwind
Tell me about it. Skyrim for all its accolades kind of fails as an RPG in the sense that your character can do pretty much everything, but your run speed/jump height is static.
Increasing health/magic/stamina was a really lame way to handle levelling IMO.
It would be a shame if they streamlined the RPG systems even more for TESVI
Nonsense.
"constantly be jumping while conjuring a skeleton" is pretty stupid and counter intuitive for an optimum thing to do, but it that's what you should do if you want to level those skills up.
Morrowind also had some bizarre optimum behavior if you wanted to get the +5s on stats when you leveled.
You don't just spam jump, you wedge yourself under an arch or something so that you can trigger more jumps per second.